Últimos retoques

This commit is contained in:
2022-11-12 18:50:02 +01:00
parent 274a96c89f
commit 8e778ce47e
18 changed files with 50 additions and 45 deletions

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30,0,0,0,0,0,0,0,0,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 30,0,0,0,0,0,0,0,0,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
30,0,0,0,0,0,0,0,0,0,0,0,395,395,395,0,0,0,395,0,0,0,0,0,0,0,0,0,0,0,0,0, 30,0,0,0,0,0,0,0,0,0,0,0,395,395,395,0,0,0,395,0,0,0,0,0,0,0,0,0,0,0,0,0,
556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556 30,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570
</data> </data>
</layer> </layer>
</map> </map>

View File

@@ -14,9 +14,9 @@
184,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181, 184,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,
186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181, 186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,
186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 186,0,0,184,0,0,0,0,184,0,0,0,0,186,0,0,0,0,0,0,0,183,0,0,0,0,0,0,0,0,0,0,
186,0,184,184,184,185,0,0,184,0,0,0,184,0,0,0,0,0,185,0,0,183,293,293,183,0,0,0,0,0,0,0, 186,0,184,184,184,185,0,0,184,0,0,0,183,183,0,0,0,185,185,0,0,183,293,293,183,0,0,0,0,0,0,0,
186,0,184,187,187,187,0,0,186,184,0,183,183,183,0,0,185,185,297,185,0,183,183,183,183,0,0,0,0,0,0,0, 186,0,184,187,187,187,181,0,186,184,0,183,183,293,0,185,185,185,297,185,0,183,183,183,183,0,0,0,0,0,0,0,
186,182,182,291,182,182,182,182,184,184,184,184,295,184,184,184,184,186,186,299,186,186,186,186,186,186,0,0,0,0,0,0, 186,182,182,291,182,182,182,182,184,184,184,184,295,184,184,184,184,186,186,299,186,186,186,186,186,186,0,0,0,0,0,0,
183,183,183,183,183,293,289,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,185,185,185,185,185,185,185,185,185,185 183,183,183,183,183,293,289,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,185,185,185,185,185,185,185,185,185,185
</data> </data>

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@@ -34,9 +34,9 @@ y=11
vx=0 vx=0
vy=-0.5 vy=-0.5
x1=9 x1=9
y1=2 y1=0
x2=9 x2=9
y2=12 y2=10
color=green color=green
[/enemy] [/enemy]

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@@ -145,12 +145,12 @@ void Credits::iniTexts()
texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")}); texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
texts.push_back({"", stringToColor(options->palette, "white")}); texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"CURSORS: MOVE AND JUMP", stringToColor(options->palette, "white")}); texts.push_back({"CURSORS TO MOVE AND JUMP", stringToColor(options->palette, "white")});
texts.push_back({"F1-F4: CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")}); texts.push_back({"M TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
texts.push_back({"F: SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")}); texts.push_back({"P TO PAUSE THE GAME", stringToColor(options->palette, "white")});
texts.push_back({"B: SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")}); texts.push_back({"F1-F4 TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
texts.push_back({"M: TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")}); texts.push_back({"F TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
texts.push_back({"ESC: LEAVE THE GAME", stringToColor(options->palette, "white")}); texts.push_back({"B TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")}); texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")}); texts.push_back({"", stringToColor(options->palette, "white")});

View File

@@ -5,12 +5,14 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
{ {
// Inicia algunas variables // Inicia algunas variables
board.iniClock = SDL_GetTicks(); board.iniClock = SDL_GetTicks();
rooms.push_back("03.room"); rooms.push_back("04.room");
rooms.push_back("54.room"); rooms.push_back("54.room");
rooms.push_back("16.room"); rooms.push_back("20.room");
rooms.push_back("45.room"); rooms.push_back("09.room");
rooms.push_back("60.room"); rooms.push_back("05.room");
rooms.push_back("58.room"); rooms.push_back("11.room");
rooms.push_back("31.room");
rooms.push_back("44.room");
// rooms.push_back("01.room"); // rooms.push_back("01.room");
// rooms.push_back("02.room"); // rooms.push_back("02.room");
@@ -94,7 +96,6 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
// Inicializa el resto de variables // Inicializa el resto de variables
counter = 0; counter = 0;
roomTime = 400; roomTime = 400;
roomTime = 200;
ticks = 0; ticks = 0;
ticksSpeed = 15; ticksSpeed = 15;
board.lives = 9; board.lives = 9;
@@ -143,32 +144,32 @@ void Demo::checkEventHandler()
case SDL_SCANCODE_B: case SDL_SCANCODE_B:
screen->switchBorder(); screen->switchBorder();
resource->reLoadTextures(); reLoadTextures();
break; break;
case SDL_SCANCODE_F: case SDL_SCANCODE_F:
screen->switchVideoMode(); screen->switchVideoMode();
resource->reLoadTextures(); reLoadTextures();
break; break;
case SDL_SCANCODE_F1: case SDL_SCANCODE_F1:
screen->setWindowSize(1); screen->setWindowSize(1);
resource->reLoadTextures(); reLoadTextures();
break; break;
case SDL_SCANCODE_F2: case SDL_SCANCODE_F2:
screen->setWindowSize(2); screen->setWindowSize(2);
resource->reLoadTextures(); reLoadTextures();
break; break;
case SDL_SCANCODE_F3: case SDL_SCANCODE_F3:
screen->setWindowSize(3); screen->setWindowSize(3);
resource->reLoadTextures(); reLoadTextures();
break; break;
case SDL_SCANCODE_F4: case SDL_SCANCODE_F4:
screen->setWindowSize(4); screen->setWindowSize(4);
resource->reLoadTextures(); reLoadTextures();
break; break;
case SDL_SCANCODE_F5: case SDL_SCANCODE_F5:
@@ -249,6 +250,10 @@ void Demo::renderRoomName()
// Recarga todas las texturas // Recarga todas las texturas
void Demo::reLoadTextures() void Demo::reLoadTextures()
{ {
if (options->console)
{
std::cout << "** RELOAD REQUESTED" << std::endl;
}
room->reLoadTexture(); room->reLoadTexture();
scoreboard->reLoadTexture(); scoreboard->reLoadTexture();
text->reLoadTexture(); text->reLoadTexture();

View File

@@ -10,7 +10,7 @@ Director::Director(int argc, char *argv[])
section.subsection = SUBSECTION_LOGO_TO_INTRO; section.subsection = SUBSECTION_LOGO_TO_INTRO;
#ifndef RELEASE #ifndef RELEASE
section.name = SECTION_PROG_GAME; section.name = SECTION_PROG_DEMO;
#endif #endif
// Crea e inicializa las opciones del programa // Crea e inicializa las opciones del programa

View File

@@ -211,7 +211,7 @@ void Ending::iniTexts()
texts.push_back({"HE FINALLY MANAGED", 32}); texts.push_back({"HE FINALLY MANAGED", 32});
texts.push_back({"TO GET TO THE JAIL", 42}); texts.push_back({"TO GET TO THE JAIL", 42});
texts.push_back({"WITH ALL HIS PROJECTS", 142}); texts.push_back({"WITH ALL HIS PROJECTS", 142});
texts.push_back({"READY TO BE RELEASED", 152}); texts.push_back({"READY TO BE FREED", 152});
// Escena #1 // Escena #1
texts.push_back({"ALL THE JAILERS WERE THERE", 1}); texts.push_back({"ALL THE JAILERS WERE THERE", 1});
@@ -229,7 +229,7 @@ void Ending::iniTexts()
// Escena #3 // Escena #3
texts.push_back({"A PILE OF JUNK!", 36}); texts.push_back({"A PILE OF JUNK!", 36});
texts.push_back({"FULL OF NON WORKING THINGS!!", 46}); texts.push_back({"FULL OF NON WORKING TRASH!!", 46});
// Escena #4 // Escena #4
texts.push_back({"AND THEN,", 36}); texts.push_back({"AND THEN,", 36});

View File

@@ -324,10 +324,10 @@ void Ending2::iniSpriteList()
spriteList.push_back("jb_alien"); spriteList.push_back("jb_alien");
spriteList.push_back("jb_human"); spriteList.push_back("jb_human");
spriteList.push_back("bry");
spriteList.push_back("jailer"); spriteList.push_back("jailer");
spriteList.push_back("jailer2"); spriteList.push_back("jailer2");
spriteList.push_back("jailer3"); spriteList.push_back("jailer3");
spriteList.push_back("bry");
spriteList.push_back("upv_student"); spriteList.push_back("upv_student");
spriteList.push_back("lamp"); spriteList.push_back("lamp");

View File

@@ -29,7 +29,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
section.subsection = 0; section.subsection = 0;
ticks = 0; ticks = 0;
ticksSpeed = 15; ticksSpeed = 15;
longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P. A. C. O BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?"; longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P.A.C.O. BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?";
// longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!!"; // longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!!";
for (int i = 0; i < (int)longText.length(); ++i) for (int i = 0; i < (int)longText.length(); ++i)
{ {