forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit autocompletar a la consola. si la de raimon en te, la meua no anava a ser menos
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@@ -52,7 +52,7 @@ Input::Input(std::string game_controller_db_path)
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{Action::TOGGLE_VSYNC, KeyState{.scancode = SDL_SCANCODE_F10}},
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{Action::PAUSE, KeyState{.scancode = SDL_SCANCODE_F11}},
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{Action::TOGGLE_INFO, KeyState{.scancode = SDL_SCANCODE_F12}},
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{Action::TOGGLE_CONSOLE, KeyState{.scancode = SDL_SCANCODE_TAB}}};
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{Action::TOGGLE_CONSOLE, KeyState{.scancode = SDL_SCANCODE_GRAVE}}};
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initSDLGamePad(); // Inicializa el subsistema SDL_INIT_GAMEPAD
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}
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