Transició a surface: vaig per title.cpp

This commit is contained in:
2025-03-02 21:56:19 +01:00
parent db3a0d7263
commit 8f1d1df5d6
27 changed files with 416 additions and 490 deletions

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@@ -7,7 +7,7 @@
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <algorithm> // for min
#include <iostream> // for basic_ostream, operator<<, cout, endl
#include "animated_sprite.h" // for AnimatedSprite
#include "s_animated_sprite.h" // for AnimatedSprite
#include "defines.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
#include "global_events.h" // for check
#include "global_inputs.h" // for check
@@ -18,7 +18,7 @@
// Constructor
Credits::Credits()
: shining_sprite_(std::make_shared<AnimatedSprite>(Resource::get()->getTexture("shine.png"), Resource::get()->getAnimations("shine.ani")))
: shining_sprite_(std::make_shared<AnimatedSprite>(Resource::get()->getSurface("shine.gif"), Resource::get()->getAnimations("shine.ani")))
{
// Inicializa variables
options.section.section = Section::CREDITS;