forked from jaildesigner-jailgames/jaildoctors_dilemma
Transició a surface: vaig per title.cpp
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for string
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#include <vector> // for vector
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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#include "utils.h" // for Color
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for string
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#include <vector> // for vector
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#include "s_sprite.h" // for Sprite
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#include "surface.h" // for Texture
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#include "utils.h" // for Color
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struct ItemData
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{
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