forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadidos los graficos de los enemigos especiales
This commit is contained in:
@@ -10,7 +10,7 @@ Director::Director(int argc, char *argv[])
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section.subsection = SUBSECTION_LOGO_TO_INTRO;
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#ifndef RELEASE
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section.name = SECTION_PROG_DEMO;
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section.name = SECTION_PROG_GAME;
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#endif
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// Crea e inicializa las opciones del programa
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@@ -519,12 +519,14 @@ void Director::loadResources(section_t section)
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textureList.push_back("standard_zxarne.png");
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// Enemigos
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textureList.push_back("abad.png");
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textureList.push_back("abad_bell.png");
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textureList.push_back("abad.png");
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textureList.push_back("aerojailer.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_walk.png");
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textureList.push_back("arounder.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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textureList.push_back("bat.png");
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@@ -541,26 +543,29 @@ void Director::loadResources(section_t section)
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textureList.push_back("congo.png");
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textureList.push_back("crosshair.png");
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textureList.push_back("demon.png");
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textureList.push_back("heavy.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("dong.png");
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textureList.push_back("guitar.png");
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textureList.push_back("jb_alien.png");
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textureList.push_back("jb_human.png");
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textureList.push_back("heavy.png");
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textureList.push_back("jailer.png");
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textureList.push_back("jailer2.png");
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textureList.push_back("jailer3.png");
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textureList.push_back("jb_alien.png");
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textureList.push_back("jb_human.png");
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textureList.push_back("jeannine.png");
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textureList.push_back("lamp.png");
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textureList.push_back("lord_abad.png");
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textureList.push_back("robot.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("mummy.png");
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textureList.push_back("paco.png");
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textureList.push_back("pepe_rosita_job.png");
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textureList.push_back("printer.png");
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textureList.push_back("qvoid.png");
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textureList.push_back("robot.png");
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textureList.push_back("sam.png");
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textureList.push_back("shock.png");
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textureList.push_back("shooting_star.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("spark.png");
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textureList.push_back("spider.png");
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@@ -568,7 +573,6 @@ void Director::loadResources(section_t section)
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("shock.png");
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textureList.push_back("upv_student.png");
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textureList.push_back("wave.png");
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textureList.push_back("z80.png");
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@@ -596,12 +600,14 @@ void Director::loadResources(section_t section)
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}
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// Enemigos
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animationList.push_back("abad.ani");
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animationList.push_back("abad_bell.ani");
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animationList.push_back("abad.ani");
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animationList.push_back("aerojailer.ani");
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animationList.push_back("amstrad_cs.ani");
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animationList.push_back("arounder_fly.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("arounder_walk.ani");
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animationList.push_back("arounder.ani");
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animationList.push_back("arounders_door.ani");
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animationList.push_back("arounders_machine.ani");
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animationList.push_back("bat.ani");
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@@ -618,26 +624,29 @@ void Director::loadResources(section_t section)
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animationList.push_back("congo.ani");
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animationList.push_back("crosshair.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("diskette.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("guitar.ani");
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animationList.push_back("jb_alien.ani");
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animationList.push_back("jb_human.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("jailer.ani");
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animationList.push_back("jailer2.ani");
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animationList.push_back("jailer3.ani");
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animationList.push_back("jb_alien.ani");
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animationList.push_back("jb_human.ani");
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animationList.push_back("jeannine.ani");
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animationList.push_back("lamp.ani");
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animationList.push_back("lord_abad.ani");
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animationList.push_back("robot.ani");
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animationList.push_back("matatunos.ani");
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animationList.push_back("mummy.ani");
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animationList.push_back("paco.ani");
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animationList.push_back("pepe_rosita_job.ani");
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animationList.push_back("printer.ani");
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animationList.push_back("qvoid.ani");
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animationList.push_back("robot.ani");
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animationList.push_back("sam.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("shooting_star.ani");
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animationList.push_back("sigmasua.ani");
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animationList.push_back("spark.ani");
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animationList.push_back("spider.ani");
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@@ -645,7 +654,6 @@ void Director::loadResources(section_t section)
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animationList.push_back("tuno.ani");
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("upv_student.ani");
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animationList.push_back("wave.ani");
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animationList.push_back("z80.ani");
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@@ -1205,8 +1213,6 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/crosshair.png", t_bitmap);
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asset->add(prefix + "/data/enemies/demon.ani", t_data);
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asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
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asset->add(prefix + "/data/enemies/heavy.ani", t_data);
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asset->add(prefix + "/data/enemies/heavy.png", t_bitmap);
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asset->add(prefix + "/data/enemies/dimallas.ani", t_data);
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asset->add(prefix + "/data/enemies/dimallas.png", t_bitmap);
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asset->add(prefix + "/data/enemies/diskette.ani", t_data);
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@@ -1215,24 +1221,24 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/dong.png", t_bitmap);
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asset->add(prefix + "/data/enemies/guitar.ani", t_data);
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asset->add(prefix + "/data/enemies/guitar.png", t_bitmap);
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asset->add(prefix + "/data/enemies/jb_alien.ani", t_data);
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asset->add(prefix + "/data/enemies/jb_alien.png", t_bitmap);
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asset->add(prefix + "/data/enemies/jb_human.ani", t_data);
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asset->add(prefix + "/data/enemies/jb_human.png", t_bitmap);
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asset->add(prefix + "/data/enemies/heavy.ani", t_data);
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asset->add(prefix + "/data/enemies/heavy.png", t_bitmap);
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asset->add(prefix + "/data/enemies/jailer.ani", t_data);
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asset->add(prefix + "/data/enemies/jailer.png", t_bitmap);
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asset->add(prefix + "/data/enemies/jailer2.ani", t_data);
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asset->add(prefix + "/data/enemies/jailer2.png", t_bitmap);
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asset->add(prefix + "/data/enemies/jailer3.ani", t_data);
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asset->add(prefix + "/data/enemies/jailer3.png", t_bitmap);
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asset->add(prefix + "/data/enemies/jb_alien.ani", t_data);
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asset->add(prefix + "/data/enemies/jb_alien.png", t_bitmap);
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asset->add(prefix + "/data/enemies/jb_human.ani", t_data);
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asset->add(prefix + "/data/enemies/jb_human.png", t_bitmap);
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asset->add(prefix + "/data/enemies/jeannine.ani", t_data);
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asset->add(prefix + "/data/enemies/jeannine.png", t_bitmap);
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asset->add(prefix + "/data/enemies/lamp.ani", t_data);
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asset->add(prefix + "/data/enemies/lamp.png", t_bitmap);
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asset->add(prefix + "/data/enemies/lord_abad.ani", t_data);
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asset->add(prefix + "/data/enemies/lord_abad.png", t_bitmap);
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asset->add(prefix + "/data/enemies/robot.ani", t_data);
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asset->add(prefix + "/data/enemies/robot.png", t_bitmap);
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asset->add(prefix + "/data/enemies/matatunos.ani", t_data);
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asset->add(prefix + "/data/enemies/matatunos.png", t_bitmap);
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asset->add(prefix + "/data/enemies/mummy.ani", t_data);
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@@ -1243,12 +1249,24 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/printer.png", t_bitmap);
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asset->add(prefix + "/data/enemies/qvoid.ani", t_data);
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asset->add(prefix + "/data/enemies/qvoid.png", t_bitmap);
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asset->add(prefix + "/data/enemies/robot.ani", t_data);
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asset->add(prefix + "/data/enemies/robot.png", t_bitmap);
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asset->add(prefix + "/data/enemies/sam.ani", t_data);
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asset->add(prefix + "/data/enemies/sam.png", t_bitmap);
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asset->add(prefix + "/data/enemies/shock.ani", t_data);
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asset->add(prefix + "/data/enemies/shock.png", t_bitmap);
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asset->add(prefix + "/data/enemies/sigmasua.ani", t_data);
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asset->add(prefix + "/data/enemies/sigmasua.png", t_bitmap);
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asset->add(prefix + "/data/enemies/spark.ani", t_data);
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asset->add(prefix + "/data/enemies/spark.png", t_bitmap);
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asset->add(prefix + "/data/enemies/special/aerojailer.ani", t_data);
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asset->add(prefix + "/data/enemies/special/aerojailer.png", t_bitmap);
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asset->add(prefix + "/data/enemies/special/arounder.ani", t_data);
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asset->add(prefix + "/data/enemies/special/arounder.png", t_bitmap);
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asset->add(prefix + "/data/enemies/special/pepe_rosita_job.ani", t_data);
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asset->add(prefix + "/data/enemies/special/pepe_rosita_job.png", t_bitmap);
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asset->add(prefix + "/data/enemies/special/shooting_star.ani", t_data);
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asset->add(prefix + "/data/enemies/special/shooting_star.png", t_bitmap);
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asset->add(prefix + "/data/enemies/spider.ani", t_data);
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asset->add(prefix + "/data/enemies/spider.png", t_bitmap);
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asset->add(prefix + "/data/enemies/tree_thing.ani", t_data);
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@@ -1259,8 +1277,6 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/tv_panel.png", t_bitmap);
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asset->add(prefix + "/data/enemies/tv.ani", t_data);
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asset->add(prefix + "/data/enemies/tv.png", t_bitmap);
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asset->add(prefix + "/data/enemies/shock.ani", t_data);
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asset->add(prefix + "/data/enemies/shock.png", t_bitmap);
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asset->add(prefix + "/data/enemies/upv_student.ani", t_data);
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asset->add(prefix + "/data/enemies/upv_student.png", t_bitmap);
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asset->add(prefix + "/data/enemies/wave.ani", t_data);
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