Añadidos los graficos de los enemigos especiales

This commit is contained in:
2022-11-13 18:16:15 +01:00
parent 512daa68b9
commit 924e37b32b
13 changed files with 111 additions and 41 deletions

View File

@@ -21,8 +21,8 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
this->options = options;
#ifndef RELEASE
currentRoom = "03.room";
const int x1 = 29;
currentRoom = "33.room";
const int x1 = 1;
const int y1 = 13;
spawnPoint = {x1 * 8, y1 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
#endif
@@ -418,9 +418,6 @@ void Game::killPlayer()
// Pone los objetos en pausa mientras esta la habitación en negro
room->pause();
this->player->pause();
// Deshabilita las entradas hasta que no haya ninguna activa
// input->disableUntil(d_keyPressed);
}
// Recarga todas las texturas