Añadidos los graficos de los enemigos especiales
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Before Width: | Height: | Size: 337 B After Width: | Height: | Size: 337 B |
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Before Width: | Height: | Size: 924 B After Width: | Height: | Size: 924 B |
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Before Width: | Height: | Size: 735 B After Width: | Height: | Size: 735 B |
9
data/enemies/special/shooting_star.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=64
|
||||
frameHeight=64
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=-1
|
||||
frames=18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
|
||||
[/animation]
|
||||
BIN
data/enemies/special/shooting_star.png
Normal file
|
After Width: | Height: | Size: 902 B |
@@ -23,3 +23,19 @@ x2=23
|
||||
y2=13
|
||||
color=yellow
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=shooting_star.png
|
||||
animation=shooting_star.ani
|
||||
width=16
|
||||
height=16
|
||||
x=10
|
||||
y=2
|
||||
vx=0
|
||||
vy=0
|
||||
x1=10
|
||||
y1=2
|
||||
x2=10
|
||||
y2=2
|
||||
color=white
|
||||
[/enemy]
|
||||
@@ -11,19 +11,51 @@ itemColor1=bright_red
|
||||
itemColor2=bright_yellow
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
width=16
|
||||
height=16
|
||||
tileSetFile=pepe_rosita_job.png
|
||||
animation=pepe_rosita_job.ani
|
||||
width=62
|
||||
height=47
|
||||
x=2
|
||||
y=2
|
||||
vx=0
|
||||
vy=0
|
||||
vy=0.05
|
||||
x1=2
|
||||
y1=2
|
||||
x2=2
|
||||
y2=2
|
||||
color=magenta
|
||||
y2=3
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=aerojailer.png
|
||||
animation=aerojailer.ani
|
||||
width=43
|
||||
height=44
|
||||
x=14
|
||||
y=5
|
||||
vx=0
|
||||
vy=-0.04
|
||||
x1=14
|
||||
y1=4
|
||||
x2=14
|
||||
y2=6
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder.png
|
||||
animation=arounder.ani
|
||||
width=79
|
||||
height=90
|
||||
x=22
|
||||
y=5
|
||||
vx=0
|
||||
vy=0.03
|
||||
x1=22
|
||||
y1=5
|
||||
x2=22
|
||||
y2=6
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
|
||||
@@ -3,17 +3,17 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,72,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,95,96,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,95,96,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,142,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,142,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
@@ -10,7 +10,7 @@ Director::Director(int argc, char *argv[])
|
||||
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
||||
|
||||
#ifndef RELEASE
|
||||
section.name = SECTION_PROG_DEMO;
|
||||
section.name = SECTION_PROG_GAME;
|
||||
#endif
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
@@ -519,12 +519,14 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("standard_zxarne.png");
|
||||
|
||||
// Enemigos
|
||||
textureList.push_back("abad.png");
|
||||
textureList.push_back("abad_bell.png");
|
||||
textureList.push_back("abad.png");
|
||||
textureList.push_back("aerojailer.png");
|
||||
textureList.push_back("amstrad_cs.png");
|
||||
textureList.push_back("arounder_fly.png");
|
||||
textureList.push_back("arounder_stop.png");
|
||||
textureList.push_back("arounder_walk.png");
|
||||
textureList.push_back("arounder.png");
|
||||
textureList.push_back("arounders_door.png");
|
||||
textureList.push_back("arounders_machine.png");
|
||||
textureList.push_back("bat.png");
|
||||
@@ -541,26 +543,29 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("congo.png");
|
||||
textureList.push_back("crosshair.png");
|
||||
textureList.push_back("demon.png");
|
||||
textureList.push_back("heavy.png");
|
||||
textureList.push_back("dimallas.png");
|
||||
textureList.push_back("diskette.png");
|
||||
textureList.push_back("dong.png");
|
||||
textureList.push_back("guitar.png");
|
||||
textureList.push_back("jb_alien.png");
|
||||
textureList.push_back("jb_human.png");
|
||||
textureList.push_back("heavy.png");
|
||||
textureList.push_back("jailer.png");
|
||||
textureList.push_back("jailer2.png");
|
||||
textureList.push_back("jailer3.png");
|
||||
textureList.push_back("jb_alien.png");
|
||||
textureList.push_back("jb_human.png");
|
||||
textureList.push_back("jeannine.png");
|
||||
textureList.push_back("lamp.png");
|
||||
textureList.push_back("lord_abad.png");
|
||||
textureList.push_back("robot.png");
|
||||
textureList.push_back("matatunos.png");
|
||||
textureList.push_back("mummy.png");
|
||||
textureList.push_back("paco.png");
|
||||
textureList.push_back("pepe_rosita_job.png");
|
||||
textureList.push_back("printer.png");
|
||||
textureList.push_back("qvoid.png");
|
||||
textureList.push_back("robot.png");
|
||||
textureList.push_back("sam.png");
|
||||
textureList.push_back("shock.png");
|
||||
textureList.push_back("shooting_star.png");
|
||||
textureList.push_back("sigmasua.png");
|
||||
textureList.push_back("spark.png");
|
||||
textureList.push_back("spider.png");
|
||||
@@ -568,7 +573,6 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("tuno.png");
|
||||
textureList.push_back("tv_panel.png");
|
||||
textureList.push_back("tv.png");
|
||||
textureList.push_back("shock.png");
|
||||
textureList.push_back("upv_student.png");
|
||||
textureList.push_back("wave.png");
|
||||
textureList.push_back("z80.png");
|
||||
@@ -596,12 +600,14 @@ void Director::loadResources(section_t section)
|
||||
}
|
||||
|
||||
// Enemigos
|
||||
animationList.push_back("abad.ani");
|
||||
animationList.push_back("abad_bell.ani");
|
||||
animationList.push_back("abad.ani");
|
||||
animationList.push_back("aerojailer.ani");
|
||||
animationList.push_back("amstrad_cs.ani");
|
||||
animationList.push_back("arounder_fly.ani");
|
||||
animationList.push_back("arounder_stop.ani");
|
||||
animationList.push_back("arounder_walk.ani");
|
||||
animationList.push_back("arounder.ani");
|
||||
animationList.push_back("arounders_door.ani");
|
||||
animationList.push_back("arounders_machine.ani");
|
||||
animationList.push_back("bat.ani");
|
||||
@@ -618,26 +624,29 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("congo.ani");
|
||||
animationList.push_back("crosshair.ani");
|
||||
animationList.push_back("demon.ani");
|
||||
animationList.push_back("heavy.ani");
|
||||
animationList.push_back("dimallas.ani");
|
||||
animationList.push_back("diskette.ani");
|
||||
animationList.push_back("dong.ani");
|
||||
animationList.push_back("guitar.ani");
|
||||
animationList.push_back("jb_alien.ani");
|
||||
animationList.push_back("jb_human.ani");
|
||||
animationList.push_back("heavy.ani");
|
||||
animationList.push_back("jailer.ani");
|
||||
animationList.push_back("jailer2.ani");
|
||||
animationList.push_back("jailer3.ani");
|
||||
animationList.push_back("jb_alien.ani");
|
||||
animationList.push_back("jb_human.ani");
|
||||
animationList.push_back("jeannine.ani");
|
||||
animationList.push_back("lamp.ani");
|
||||
animationList.push_back("lord_abad.ani");
|
||||
animationList.push_back("robot.ani");
|
||||
animationList.push_back("matatunos.ani");
|
||||
animationList.push_back("mummy.ani");
|
||||
animationList.push_back("paco.ani");
|
||||
animationList.push_back("pepe_rosita_job.ani");
|
||||
animationList.push_back("printer.ani");
|
||||
animationList.push_back("qvoid.ani");
|
||||
animationList.push_back("robot.ani");
|
||||
animationList.push_back("sam.ani");
|
||||
animationList.push_back("shock.ani");
|
||||
animationList.push_back("shooting_star.ani");
|
||||
animationList.push_back("sigmasua.ani");
|
||||
animationList.push_back("spark.ani");
|
||||
animationList.push_back("spider.ani");
|
||||
@@ -645,7 +654,6 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("tuno.ani");
|
||||
animationList.push_back("tv_panel.ani");
|
||||
animationList.push_back("tv.ani");
|
||||
animationList.push_back("shock.ani");
|
||||
animationList.push_back("upv_student.ani");
|
||||
animationList.push_back("wave.ani");
|
||||
animationList.push_back("z80.ani");
|
||||
@@ -1205,8 +1213,6 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/crosshair.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/demon.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/heavy.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/heavy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/dimallas.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/dimallas.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/diskette.ani", t_data);
|
||||
@@ -1215,24 +1221,24 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/dong.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/guitar.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/guitar.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_human.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_human.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/heavy.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/heavy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer2.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer2.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer3.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer3.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_human.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_human.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jeannine.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jeannine.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/lamp.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/lamp.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/lord_abad.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/lord_abad.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/robot.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/robot.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/matatunos.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/matatunos.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/mummy.ani", t_data);
|
||||
@@ -1243,12 +1249,24 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/printer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/qvoid.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/qvoid.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/robot.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/robot.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/sam.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/sam.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/shock.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/shock.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/sigmasua.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/sigmasua.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/spark.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/spark.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/special/aerojailer.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/special/aerojailer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/special/arounder.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/special/arounder.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/special/pepe_rosita_job.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/special/pepe_rosita_job.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/special/shooting_star.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/special/shooting_star.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/spider.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/spider.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/tree_thing.ani", t_data);
|
||||
@@ -1259,8 +1277,6 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/tv_panel.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/tv.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/tv.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/shock.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/shock.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/upv_student.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/upv_student.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/wave.ani", t_data);
|
||||
|
||||
@@ -21,8 +21,8 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
this->options = options;
|
||||
|
||||
#ifndef RELEASE
|
||||
currentRoom = "03.room";
|
||||
const int x1 = 29;
|
||||
currentRoom = "33.room";
|
||||
const int x1 = 1;
|
||||
const int y1 = 13;
|
||||
spawnPoint = {x1 * 8, y1 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
#endif
|
||||
@@ -418,9 +418,6 @@ void Game::killPlayer()
|
||||
// Pone los objetos en pausa mientras esta la habitación en negro
|
||||
room->pause();
|
||||
this->player->pause();
|
||||
|
||||
// Deshabilita las entradas hasta que no haya ninguna activa
|
||||
// input->disableUntil(d_keyPressed);
|
||||
}
|
||||
|
||||
// Recarga todas las texturas
|
||||
|
||||