forked from jaildesigner-jailgames/jaildoctors_dilemma
Los items ya brillan a distinto ritmo
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@@ -19,6 +19,8 @@ Item::Item(item_t item)
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// Inicia variables
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sprite->setSpriteClip(item.tile * 8, 0, 8, 8);
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collider = sprite->getRect();
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colorChangeSpeed = 4;
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counter = item.counter * colorChangeSpeed;
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// Inicializa los colores
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color_t c = stringToColor("blue");
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@@ -54,7 +56,7 @@ Item::~Item()
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// Pinta el objeto en pantalla
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void Item::render()
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{
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const int index = (counter / 2) % color.size();
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const int index = (counter / colorChangeSpeed) % color.size();
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sprite->getTexture()->setColor(color[index].r, color[index].g, color[index].b);
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sprite->render();
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sprite->getTexture()->setColor(255, 255, 255);
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