Primera implementación de la clase asset

This commit is contained in:
2021-09-08 18:26:22 +02:00
parent a0b14f5071
commit 94a06dcc2d
7 changed files with 114 additions and 123 deletions

View File

@@ -10,19 +10,19 @@ Director::Director(std::string path)
// Inicializa la ruta
setExecutablePath(path);
// Establece la lista de ficheros
setFileList();
// Crea el objeto que controla los ficheros de recursos
mAsset = new Asset(mExecutablePath);
// Si falta algún fichero no inicies el programa
// Establece la lista de ficheros
setFileList();
// Si falta algún fichero no inicia el programa
Uint8 section = PROG_SECTION_GAME;
if (!checkFileList())
if (!mAsset->check())
section = PROG_SECTION_QUIT;
// Inicializa el objeto de idioma
mLang = new Lang(mFileList);
mLang = new Lang(mAsset);
// Crea el puntero a la estructura y carga el fichero de configuración
mOptions = new options_t;
@@ -39,7 +39,7 @@ Director::Director(std::string path)
}
// Crea los objetos
mInput = new Input(mFileList[11]);
mInput = new Input(mAsset->get("gamecontrollerdb.txt"));
// Inicializa SDL
initSDL();
@@ -187,91 +187,19 @@ bool Director::initSDL()
// Crea el indice de ficheros
void Director::setFileList()
{
// Inicializa el vector
for (int i = 0; i < MAX_FILE_LIST; i++)
mFileList[i] = "";
// Fuentes
mFileList[0] = mExecutablePath + "/" + "../media/font/8bithud.png";
mFileList[1] = mExecutablePath + "/" + "../media/font/8bithud.txt";
mFileList[2] = mExecutablePath + "/" + "../media/font/nokia.png";
mFileList[3] = mExecutablePath + "/" + "../media/font/nokia.txt";
mFileList[4] = mExecutablePath + "/" + "../media/font/nokia2.png";
mFileList[5] = mExecutablePath + "/" + "../media/font/nokia2.txt";
mFileList[6] = mExecutablePath + "/" + "../media/font/smb2.png";
mFileList[7] = mExecutablePath + "/" + "../media/font/smb2.txt";
// Textos
mFileList[8] = mExecutablePath + "/" + "../media/lang/es_ES.txt";
mFileList[9] = mExecutablePath + "/" + "../media/lang/en_UK.txt";
mFileList[10] = mExecutablePath + "/" + "../media/lang/ba_BA.txt";
// DATA
mFileList[11] = mExecutablePath + "/" + "../data/gamecontrollerdb.txt";
mFileList[12] = mExecutablePath + "/" + "../data/config.bin";
}
// Comprueba los ficheros del vector de ficheros que coinciden con una ruta dada
bool Director::checkFolder(std::string name, std::string path)
{
bool success = true;
std::string p;
std::string filename;
SDL_RWops *file;
// Comprueba los ficheros de la carpeta
printf("\n>> %s FILES\n", name.c_str());
for (int i = 3; i < MAX_FILE_LIST; i++)
{
if (mFileList[i].find(path.c_str()) != std::string::npos)
{
p = mFileList[i].c_str();
filename = p.substr(p.find_last_of("\\/") + 1);
file = SDL_RWFromFile(p.c_str(), "r+b");
if (file != NULL)
{
printf("Checking file %-20s [OK]\n", filename.c_str());
}
else
{
printf("Checking file %-20s [ERROR]\n", filename.c_str());
success = false;
break;
}
SDL_RWclose(file);
}
}
return success;
}
// Comprueba que todos los ficheros existen
bool Director::checkFileList()
{
bool success = true;
printf("Checking files...\n");
if (success)
success &= checkFolder("MUSIC", "/media/music/");
if (success)
success &= checkFolder("SOUND", "/media/sound/");
if (success)
success &= checkFolder("BITMAP", "/media/gfx/");
if (success)
success &= checkFolder("FONT", "/media/font/");
if (success)
success &= checkFolder("LANG", "/media/lang/");
// Resultado
if (success)
printf("\n** All files OK.\n\n");
else
printf("\n** A file is missing. Exiting.\n\n");
return success;
mAsset->add("/media/font/8bithud.png", font);
mAsset->add("/media/font/8bithud.txt", font);
mAsset->add("/media/font/nokia.png", font);
mAsset->add("/media/font/nokia.txt", font);
mAsset->add("/media/font/nokia2.png", font);
mAsset->add("/media/font/nokia2.txt", font);
mAsset->add("/media/font/smb2.png", font);
mAsset->add("/media/font/smb2.txt", font);
mAsset->add("/media/lang/es_ES.txt", lang);
mAsset->add("/media/lang/en_UK.txt", lang);
mAsset->add("/media/lang/ba_BA.txt", lang);
mAsset->add("/data/gamecontrollerdb.txt", data);
mAsset->add("/data/config.bin", data, false);
}
// Carga el fichero de configuración
@@ -290,7 +218,7 @@ bool Director::loadConfigFile()
// Indicador de éxito en la carga
bool success = true;
const std::string p = mFileList[12];
const std::string p = mAsset->get("config.bin");
std::string filename = p.substr(p.find_last_of("\\/") + 1);
SDL_RWops *file = SDL_RWFromFile(p.c_str(), "r+b");
@@ -359,7 +287,7 @@ bool Director::loadConfigFile()
bool Director::saveConfigFile()
{
bool success = true;
const std::string p = mFileList[12];
const std::string p = mAsset->get("config.bin");
std::string filename = p.substr(p.find_last_of("\\/") + 1);
SDL_RWops *file = SDL_RWFromFile(p.c_str(), "w+b");
if (file != NULL)
@@ -424,7 +352,7 @@ void Director::runTitle()
void Director::runGame()
{
mGame = new Game(mRenderer, mFileList, mLang, mInput);
mGame = new Game(mRenderer, mAsset, mLang, mInput);
setSection(mGame->run());
delete mGame;
}