forked from jaildesigner-jailgames/jaildoctors_dilemma
Calibrando habitaciones
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@@ -357,6 +357,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("bry.png");
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textureList.push_back("chip.png");
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textureList.push_back("code.png");
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textureList.push_back("congo.png");
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textureList.push_back("demon.png");
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textureList.push_back("heavy.png");
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textureList.push_back("dimallas.png");
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@@ -412,6 +413,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("bry.ani");
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animationList.push_back("chip.ani");
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animationList.push_back("code.ani");
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animationList.push_back("congo.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("dimallas.ani");
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@@ -507,6 +509,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("bry.png");
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textureList.push_back("chip.png");
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textureList.push_back("code.png");
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textureList.push_back("congo.png");
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textureList.push_back("demon.png");
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textureList.push_back("heavy.png");
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textureList.push_back("dimallas.png");
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@@ -569,6 +572,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("bry.ani");
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animationList.push_back("chip.ani");
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animationList.push_back("code.ani");
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animationList.push_back("congo.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("dimallas.ani");
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@@ -1139,6 +1143,8 @@ bool Director::setFileList()
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asset->add("/data/enemies/chip.png", t_bitmap);
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asset->add("/data/enemies/code.ani", t_data);
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asset->add("/data/enemies/code.png", t_bitmap);
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asset->add("/data/enemies/congo.ani", t_data);
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asset->add("/data/enemies/congo.png", t_bitmap);
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asset->add("/data/enemies/demon.ani", t_data);
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asset->add("/data/enemies/demon.png", t_bitmap);
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asset->add("/data/enemies/heavy.ani", t_data);
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