Calibrando habitaciones

This commit is contained in:
2022-11-08 19:18:48 +01:00
parent 3ef2ce3c0d
commit 977e134172
26 changed files with 328 additions and 172 deletions

9
data/enemies/congo.ani Normal file
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</layer> </layer>
</map> </map>

View File

@@ -1,6 +1,6 @@
name=no 11 name=LAZY ROOM
bgColor=black bgColor=black
border=red border=blue
tileMapFile=11.tmx tileMapFile=11.tmx
tileSetFile=standard.png tileSetFile=standard.png
roomUp=0 roomUp=0
@@ -9,25 +9,81 @@ roomLeft=10.room
roomRight=12.room roomRight=12.room
[enemy] [enemy]
tileSetFile=diskette.png tileSetFile=lamp.png
animation=diskette.ani animation=lamp.ani
width=16 width=16
height=16 height=16
x=2 x=7
y=2 y=10
vx=0 vx=0
vy=0 vy=0
x1=2 x1=7
y1=2 y1=10
x2=2 x2=7
y2=2 y2=10
color=magenta color=magenta
[/enemy] [/enemy]
[item] [enemy]
tileSetFile=items.png tileSetFile=lamp.png
tile=1 animation=lamp.ani
x=1 width=16
y=1 height=16
counter=1 x=21
[/item] y=10
vx=0
vy=0
x1=21
y1=10
x2=21
y2=10
color=magenta
[/enemy]
[enemy]
tileSetFile=bin.png
animation=bin.ani
width=16
height=8
x=12
y=14
vx=0.8
vy=0
x1=3
y1=14
x2=27
y2=14
color=green
[/enemy]
[enemy]
tileSetFile=wave.png
animation=wave.ani
width=8
height=8
x=7
y=6
vx=0.5
vy=0
x1=0
y1=6
x2=14
y2=6
color=green
[/enemy]
[enemy]
tileSetFile=wave.png
animation=wave.ani
width=8
height=8
x=23
y=6
vx=-0.5
vy=0
x1=16
y1=6
x2=31
y2=6
color=green
[/enemy]

View File

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</layer> </layer>

View File

@@ -7,27 +7,53 @@ roomUp=0
roomDown=0 roomDown=0
roomLeft=11.room roomLeft=11.room
roomRight=13.room roomRight=13.room
itemColor1=red
itemColor2=magenta
[enemy] [enemy]
tileSetFile=diskette.png tileSetFile=diskette.png
animation=diskette.ani animation=diskette.ani
width=16 width=16
height=16 height=16
x=2 x=9
y=2 y=10
vx=0 vx=0.6
vy=0 vy=0
x1=2 x1=4
y1=2 y1=10
x2=2 x2=22
y2=2 y2=10
color=magenta color=green
[/enemy]
[enemy]
tileSetFile=diskette.png
animation=diskette.ani
width=16
height=16
x=1
y=0
vx=0
vy=0.5
x1=1
y1=0
x2=1
y2=7
color=yellow
[/enemy] [/enemy]
[item] [item]
tileSetFile=items.png tileSetFile=items.png
tile=1 tile=34
x=1 x=17
y=1 y=8
counter=1 counter=1
[/item] [/item]
[item]
tileSetFile=items.png
tile=34
x=3
y=6
counter=2
[/item]

View File

@@ -7,17 +7,17 @@
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</layer> </layer>

View File

@@ -1,4 +1,4 @@
name=TUNOKILLER name=TUNO KILLER
bgColor=black bgColor=black
border=blue border=blue
tileMapFile=13.tmx tileMapFile=13.tmx
@@ -7,6 +7,8 @@ roomUp=0
roomDown=0 roomDown=0
roomLeft=12.room roomLeft=12.room
roomRight=14.room roomRight=14.room
itemColor1=yellow
itemColor2=cyan
[enemy] [enemy]
tileSetFile=matatunos.png tileSetFile=matatunos.png
@@ -32,7 +34,7 @@ height=16
x=12 x=12
y=4 y=4
vx=0 vx=0
vy=0.9 vy=1.1
x1=12 x1=12
y1=1 y1=1
x2=12 x2=12
@@ -48,12 +50,12 @@ height=16
x=19 x=19
y=7 y=7
vx=0 vx=0
vy=0.8 vy=0.9
x1=19 x1=19
y1=1 y1=1
x2=19 x2=19
y2=13 y2=13
color=red color=yellow
[/enemy] [/enemy]
[enemy] [enemy]
@@ -69,29 +71,29 @@ x1=26
y1=1 y1=1
x2=26 x2=26
y2=13 y2=13
color=red color=magenta
[/enemy] [/enemy]
[item] [item]
tileSetFile=items.png tileSetFile=items.png
tile=0 tile=53
x=9 x=9
y=5 y=4
counter=1 counter=1
[/item] [/item]
[item] [item]
tileSetFile=items.png tileSetFile=items.png
tile=0 tile=53
x=16 x=16
y=5 y=4
counter=2 counter=2
[/item] [/item]
[item] [item]
tileSetFile=items.png tileSetFile=items.png
tile=0 tile=53
x=23 x=23
y=5 y=4
counter=3 counter=3
[/item] [/item]

View File

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30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30, 137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,
30,66,30,66,30,0,0,30,66,30,66,30,0,0,30,66,30,66,30,0,0,30,66,30,66,30,0,0,30,66,30,66, 137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,
30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30, 137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,
30,30,0,30,30,0,0,30,30,0,30,30,0,0,30,30,0,30,30,0,0,30,30,0,30,30,0,0,30,30,0,30, 137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26 26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26

View File

@@ -7,6 +7,8 @@ roomUp=0
roomDown=15.room roomDown=15.room
roomLeft=13.room roomLeft=13.room
roomRight=45.room roomRight=45.room
itemColor1=yellow
itemColor2=cyan
[enemy] [enemy]
tileSetFile=matatunos.png tileSetFile=matatunos.png
@@ -15,30 +17,13 @@ width=16
height=16 height=16
x=6 x=6
y=5 y=5
vx=0 vx=0.3
vy=0 vy=0
x1=6 x1=5
y1=5 y1=5
x2=6 x2=10
y2=5 y2=5
color=bright_blue color=bright_green
[/enemy]
[enemy]
tileSetFile=batman.png
animation=batman.ani
width=8
height=16
x=9
y=13
vx=0.5
vy=0
x1=7
y1=13
x2=13
y2=13
color=blue
flip=true
[/enemy] [/enemy]
[enemy] [enemy]
@@ -75,7 +60,7 @@ color=magenta
[item] [item]
tileSetFile=items.png tileSetFile=items.png
tile=0 tile=53
x=30 x=30
y=14 y=14
counter=1 counter=1
@@ -83,8 +68,8 @@ counter=1
[item] [item]
tileSetFile=items.png tileSetFile=items.png
tile=0 tile=53
x=25 x=25
y=4 y=1
counter=2 counter=2
[/item] [/item]

View File

@@ -9,16 +9,16 @@
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0,306,0,0,30, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0,306,0,0,30,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,30, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,30,
28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30, 26,26,26,26,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
27,27,27,27,27,0,28,28,28,28,28,540,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,306,0,0,306,30, 137,137,137,137,137,0,26,26,26,26,26,538,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,306,0,0,306,30,
27,66,27,66,27,0,27,27,27,27,27,27,540,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0, 137,66,137,66,137,0,137,137,137,137,137,137,538,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0,
27,27,27,27,27,0,27,66,27,66,27,27,27,540,0,0,0,0,0,306,0,0,0,0,0,0,306,0,0,0,0,0, 137,137,137,137,137,422,137,137,66,137,66,137,137,538,0,0,0,0,0,306,0,0,0,0,0,0,306,0,0,0,0,0,
27,66,27,66,27,0,27,27,27,27,27,27,27,27,540,0,0,0,0,0,0,0,0,306,0,0,0,0,0,306,0,0, 137,66,137,66,137,0,137,137,137,137,137,137,137,137,538,0,0,0,0,0,0,0,0,306,0,0,0,0,0,306,0,0,
27,27,27,27,27,0,27,66,27,66,27,66,27,66,27,317,0,0,0,0,0,0,0,0,0,0,306,0,0,0,30,30, 137,137,137,137,137,0,137,137,66,137,66,137,66,137,137,538,0,0,0,0,0,0,0,0,0,0,306,0,0,0,30,30,
27,27,27,27,27,0,27,27,27,27,27,27,27,27,27,317,317,0,0,0,0,306,0,0,0,0,0,0,0,0,0,30, 137,137,137,137,337,0,337,137,137,137,137,137,137,137,137,137,0,0,0,0,0,326,0,0,0,0,0,0,0,0,0,30,
0,0,0,0,0,0,27,0,0,0,0,0,0,0,27,317,317,0,0,306,0,0,306,0,0,306,0,306,306,0,0,30, 0,0,0,0,337,0,337,0,0,0,0,0,0,0,313,0,0,0,0,306,0,0,326,0,0,306,0,326,306,0,0,30,
0,0,0,0,0,0,27,0,0,0,0,0,0,0,27,317,317,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30, 0,0,0,0,337,0,337,0,0,0,0,0,0,0,313,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
30,30,30,30,30,0,30,30,30,30,30,30,30,30,30,30,30,30,30,30,306,0,0,306,306,30,30,30,30,30,30,30 16,16,16,16,16,0,16,16,16,16,16,16,16,16,16,16,16,16,16,16,326,0,0,326,326,16,16,16,16,16,16,16
</data> </data>
</layer> </layer>
</map> </map>

View File

@@ -4,7 +4,7 @@
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68, 67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227, 91,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,92,
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93, 93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117, 117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117, 117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,

View File

@@ -7,6 +7,8 @@ roomUp=0
roomDown=0 roomDown=0
roomLeft=14.room roomLeft=14.room
roomRight=46.room roomRight=46.room
itemColor1=yellow
itemColor2=cyan
[enemy] [enemy]
tileSetFile=chip.png tileSetFile=chip.png
@@ -58,7 +60,14 @@ color=magenta
[item] [item]
tileSetFile=items.png tileSetFile=items.png
tile=5 tile=54
x=12 x=17
y=2 y=1
[/item]
[item]
tileSetFile=items.png
tile=54
x=18
y=12
[/item] [/item]

View File

@@ -6,18 +6,18 @@
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30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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30,0,0,0,0,0,0,0,323,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 30,0,0,0,0,0,0,0,323,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556 556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556,556
</data> </data>
</layer> </layer>

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View File

@@ -357,6 +357,7 @@ void Director::loadResources(section_t section)
textureList.push_back("bry.png"); textureList.push_back("bry.png");
textureList.push_back("chip.png"); textureList.push_back("chip.png");
textureList.push_back("code.png"); textureList.push_back("code.png");
textureList.push_back("congo.png");
textureList.push_back("demon.png"); textureList.push_back("demon.png");
textureList.push_back("heavy.png"); textureList.push_back("heavy.png");
textureList.push_back("dimallas.png"); textureList.push_back("dimallas.png");
@@ -412,6 +413,7 @@ void Director::loadResources(section_t section)
animationList.push_back("bry.ani"); animationList.push_back("bry.ani");
animationList.push_back("chip.ani"); animationList.push_back("chip.ani");
animationList.push_back("code.ani"); animationList.push_back("code.ani");
animationList.push_back("congo.ani");
animationList.push_back("demon.ani"); animationList.push_back("demon.ani");
animationList.push_back("heavy.ani"); animationList.push_back("heavy.ani");
animationList.push_back("dimallas.ani"); animationList.push_back("dimallas.ani");
@@ -507,6 +509,7 @@ void Director::loadResources(section_t section)
textureList.push_back("bry.png"); textureList.push_back("bry.png");
textureList.push_back("chip.png"); textureList.push_back("chip.png");
textureList.push_back("code.png"); textureList.push_back("code.png");
textureList.push_back("congo.png");
textureList.push_back("demon.png"); textureList.push_back("demon.png");
textureList.push_back("heavy.png"); textureList.push_back("heavy.png");
textureList.push_back("dimallas.png"); textureList.push_back("dimallas.png");
@@ -569,6 +572,7 @@ void Director::loadResources(section_t section)
animationList.push_back("bry.ani"); animationList.push_back("bry.ani");
animationList.push_back("chip.ani"); animationList.push_back("chip.ani");
animationList.push_back("code.ani"); animationList.push_back("code.ani");
animationList.push_back("congo.ani");
animationList.push_back("demon.ani"); animationList.push_back("demon.ani");
animationList.push_back("heavy.ani"); animationList.push_back("heavy.ani");
animationList.push_back("dimallas.ani"); animationList.push_back("dimallas.ani");
@@ -1139,6 +1143,8 @@ bool Director::setFileList()
asset->add("/data/enemies/chip.png", t_bitmap); asset->add("/data/enemies/chip.png", t_bitmap);
asset->add("/data/enemies/code.ani", t_data); asset->add("/data/enemies/code.ani", t_data);
asset->add("/data/enemies/code.png", t_bitmap); asset->add("/data/enemies/code.png", t_bitmap);
asset->add("/data/enemies/congo.ani", t_data);
asset->add("/data/enemies/congo.png", t_bitmap);
asset->add("/data/enemies/demon.ani", t_data); asset->add("/data/enemies/demon.ani", t_data);
asset->add("/data/enemies/demon.png", t_bitmap); asset->add("/data/enemies/demon.png", t_bitmap);
asset->add("/data/enemies/heavy.ani", t_data); asset->add("/data/enemies/heavy.ani", t_data);

View File

@@ -327,6 +327,7 @@ void Ending2::iniSpriteList()
spriteList.push_back("lamp"); spriteList.push_back("lamp");
spriteList.push_back("macaronni_ted"); spriteList.push_back("macaronni_ted");
spriteList.push_back("congo");
spriteList.push_back("matatunos"); spriteList.push_back("matatunos");
spriteList.push_back("tuno"); spriteList.push_back("tuno");