forked from jaildesigner-jailgames/jaildoctors_dilemma
Progresos con las rampas
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@@ -21,11 +21,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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// Crea los objetos
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scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
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itemTracker = new ItemTracker();
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked);
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room, debug);
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eventHandler = new SDL_Event();
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("game.ogg").c_str());
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// Inicializa el resto de variables
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@@ -51,25 +50,11 @@ Game::~Game()
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// Libera la memoria de los objetos
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delete scoreboard;
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scoreboard = nullptr;
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delete itemTracker;
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itemTracker = nullptr;
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delete room;
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room = nullptr;
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delete player;
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player = nullptr;
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delete eventHandler;
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eventHandler = nullptr;
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delete text;
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text = nullptr;
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delete debugText;
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debugText = nullptr;
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}
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// Comprueba los eventos de la cola
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@@ -273,7 +258,7 @@ bool Game::changeRoom(std::string file)
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room = nullptr;
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// Crea un objeto habitación nuevo a partir del fichero
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room = new Room(asset->get(file), renderer, screen, asset, itemTracker, &itemsPicked);
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room = new Room(asset->get(file), renderer, screen, asset, itemTracker, &itemsPicked, debug);
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// Pasa la nueva habitación al jugador
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player->setRoom(room);
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@@ -331,7 +316,7 @@ void Game::killPlayer()
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delete player;
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// Crea la nueva habitación y el nuevo jugador
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked);
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room, debug);
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}
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