forked from jaildesigner-jailgames/jaildoctors_dilemma
- Clase para pintado al pixel sobre una textura
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16
source/common/destsurface.cpp
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16
source/common/destsurface.cpp
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#include "destsurface.h"
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namespace DestSurface
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{
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void Init(SDL_Renderer *renderer, SDL_Texture *texture) {
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}
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void Clear() {
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}
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uint32_t *getPixels() {
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}
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}
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12
source/common/destsurface.h
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12
source/common/destsurface.h
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#pragma once
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#include <SDL2/SDL.h>
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namespace DestSurface
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{
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void Init(SDL_Renderer *renderer, SDL_Texture *texture);
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void Clear();
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uint32_t *getPixels();
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}
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