forked from jaildesigner-jailgames/jaildoctors_dilemma
Actualizadas las clases sprite, movingsprite y animatedsprite
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@@ -27,7 +27,7 @@ struct player_t
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float vy;
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int jump_ini;
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int status;
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SDL_RendererFlip flip;
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SDL_RendererFlip flip;
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};
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// Clase Player
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@@ -73,7 +73,7 @@ public:
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int status; // Estado en el que se encuentra el jugador. Util apara saber si está saltando o cayendo
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// Constructor
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Player(player_t ini, std::string _tileset, SDL_Renderer *_renderer, Asset *_asset, Input *_input, Room *_room);
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Player(player_t ini, std::string tileset, std::string animation, SDL_Renderer *renderer, Asset *asset, Input *input, Room *room);
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// Destructor
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~Player();
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