Actualizadas las clases sprite, movingsprite y animatedsprite

This commit is contained in:
2022-08-29 20:02:46 +02:00
parent 47c57a9f44
commit 9c2140b274
29 changed files with 726 additions and 802 deletions

View File

@@ -27,7 +27,7 @@ struct player_t
float vy;
int jump_ini;
int status;
SDL_RendererFlip flip;
SDL_RendererFlip flip;
};
// Clase Player
@@ -73,7 +73,7 @@ public:
int status; // Estado en el que se encuentra el jugador. Util apara saber si está saltando o cayendo
// Constructor
Player(player_t ini, std::string _tileset, SDL_Renderer *_renderer, Asset *_asset, Input *_input, Room *_room);
Player(player_t ini, std::string tileset, std::string animation, SDL_Renderer *renderer, Asset *asset, Input *input, Room *room);
// Destructor
~Player();