forked from jaildesigner-jailgames/jaildoctors_dilemma
Implementats els shaders
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@@ -192,7 +192,7 @@ void Game::checkInput()
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section->name = SECTION_TITLE;
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}
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else if (input->checkInput(input_switch_music, REPEAT_FALSE))
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else if (input->checkInput(input_toggle_music, REPEAT_FALSE))
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{
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board.music = !board.music;
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board.music ? JA_ResumeMusic() : JA_PauseMusic();
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@@ -205,16 +205,21 @@ void Game::checkInput()
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else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
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{
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screen->switchBorder();
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screen->toggleBorder();
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reLoadTextures();
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}
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else if (input->checkInput(input_window_fullscreen, REPEAT_FALSE))
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else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
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{
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screen->switchVideoMode();
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screen->toggleVideoMode();
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reLoadTextures();
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}
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else if (input->checkInput(input_toggle_shaders, REPEAT_FALSE))
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{
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screen->toggleShaders();
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}
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else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
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{
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screen->decWindowSize();
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@@ -227,7 +232,7 @@ void Game::checkInput()
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reLoadTextures();
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}
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else if (input->checkInput(input_swap_palette, REPEAT_FALSE))
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else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
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{
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switchPalette();
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}
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@@ -314,7 +319,7 @@ void Game::render()
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#endif
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// Actualiza la pantalla
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screen->blit();
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screen->render();
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}
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#ifdef DEBUG
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