Implementats els shaders

This commit is contained in:
2025-02-20 08:48:55 +01:00
parent cc0f050c50
commit 9cb57e2ff2
20 changed files with 957 additions and 104 deletions

View File

@@ -111,7 +111,7 @@ void GameOver::render()
text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, y + 120, options->stats.worstNightmare, 1, color);
// Vuelca el contenido del renderizador en pantalla
screen->blit();
screen->render();
}
// Comprueba el manejador de eventos
@@ -141,12 +141,12 @@ void GameOver::checkInput()
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->switchBorder();
screen->toggleBorder();
}
else if (input->checkInput(input_window_fullscreen, REPEAT_FALSE))
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->switchVideoMode();
screen->toggleVideoMode();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
@@ -159,7 +159,7 @@ void GameOver::checkInput()
screen->incWindowSize();
}
else if (input->checkInput(input_swap_palette, REPEAT_FALSE))
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}