forked from jaildesigner-jailgames/jaildoctors_dilemma
Implementats els shaders
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@@ -101,12 +101,12 @@ void LoadingScreen::checkInput()
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else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
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{
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screen->switchBorder();
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screen->toggleBorder();
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}
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else if (input->checkInput(input_window_fullscreen, REPEAT_FALSE))
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else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
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{
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screen->switchVideoMode();
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screen->toggleVideoMode();
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}
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else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
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@@ -119,7 +119,7 @@ void LoadingScreen::checkInput()
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screen->incWindowSize();
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}
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else if (input->checkInput(input_swap_palette, REPEAT_FALSE))
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else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
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{
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switchPalette();
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}
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@@ -274,7 +274,7 @@ void LoadingScreen::render()
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renderLoad();
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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screen->render();
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}
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// Bucle para el logo del juego
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@@ -287,7 +287,7 @@ void LoadingScreen::run()
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// Limpia la pantalla
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screen->start();
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screen->clean();
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screen->blit();
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screen->render();
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while (section->name == SECTION_LOADING_SCREEN)
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{
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@@ -354,5 +354,5 @@ void LoadingScreen::recreateLoadingScreen()
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}
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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screen->render();
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}
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