forked from jaildesigner-jailgames/jaildoctors_dilemma
Implementats els shaders
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@@ -94,12 +94,12 @@ void Logo::checkInput()
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else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
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{
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screen->switchBorder();
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screen->toggleBorder();
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}
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else if (input->checkInput(input_window_fullscreen, REPEAT_FALSE))
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else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
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{
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screen->switchVideoMode();
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screen->toggleVideoMode();
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}
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else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
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@@ -112,7 +112,7 @@ void Logo::checkInput()
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screen->incWindowSize();
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}
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else if (input->checkInput(input_swap_palette, REPEAT_FALSE))
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else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
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{
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switchPalette();
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}
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@@ -294,7 +294,7 @@ void Logo::render()
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sprite2->render();
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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screen->render();
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}
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// Bucle para el logo del juego
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