LoadingScreen: implementat visualment la càrrega de headers

This commit is contained in:
2025-11-02 09:48:07 +01:00
parent ef89a858c3
commit 9cd1755266
5 changed files with 127 additions and 78 deletions

View File

@@ -2,6 +2,7 @@
#include <SDL3/SDL.h>
#include <cmath> // Para std::sin
#include <cstdlib> // Para rand
#include "core/audio/audio.hpp" // Para Audio
@@ -21,20 +22,18 @@
LoadingScreen::LoadingScreen()
: mono_loading_screen_surface_(Resource::get()->getSurface("loading_screen_bn.gif")),
color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
mono_loading_screen_sprite_(std::make_shared<SurfaceSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
color_loading_screen_sprite_(std::make_shared<SurfaceSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
mono_loading_screen_sprite_(std::make_unique<SurfaceSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
color_loading_screen_sprite_(std::make_unique<SurfaceSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
program_sprite_(std::make_unique<SurfaceSprite>(Resource::get()->getSurface("program_jaildoc.gif"))),
screen_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
delta_timer_(std::make_unique<DeltaTimer>()),
state_(State::SILENT1),
state_time_(0.0F),
current_border_type_(Border::NONE),
load_rect_{0, 0, 0, 1.0F} {
delta_timer_(std::make_unique<DeltaTimer>()) {
// Configura la superficie donde se van a pintar los sprites
screen_surface_->clear(static_cast<Uint8>(PaletteColor::WHITE));
// Inicializa variables
SceneManager::current = SceneManager::Scene::LOADING_SCREEN;
SceneManager::options = SceneManager::Options::NONE;
program_sprite_->setPosition(0.0F, 8.0F);
// Inicializa el array de índices de líneas
initLineIndexArray();
@@ -85,27 +84,29 @@ void LoadingScreen::transitionToState(State new_state) {
switch (new_state) {
case State::SILENT1:
case State::SILENT2:
current_border_type_ = Border::WHITE;
current_border_type_ = Border::RED;
Audio::get()->stopMusic();
break;
case State::HEADER1:
case State::HEADER2:
current_border_type_ = Border::RED;
current_border_type_ = Border::RED_AND_CYAN;
// Reproducir sonido de cargar el header
Audio::get()->playMusic("loading_sound1.ogg");
break;
case State::BYTES1:
case State::BYTES2:
case State::DATA1:
printProgramName();
/* CONTINUA */
case State::DATA2:
case State::LOADING_MONO:
current_border_type_ = Border::YELLOW;
current_border_type_ = Border::YELLOW_AND_BLUE;
// Reproducir sonido de carga monocromática
Audio::get()->playMusic("loading_sound2.ogg");
break;
case State::LOADING_COLOR:
current_border_type_ = Border::YELLOW;
current_border_type_ = Border::YELLOW_AND_BLUE;
// Reproducir sonido de carga en color
Audio::get()->playMusic("loading_sound3.ogg");
break;
@@ -135,12 +136,12 @@ void LoadingScreen::updateState(float delta_time) {
case State::HEADER1:
if (state_time_ >= HEADER1_DURATION) {
transitionToState(State::BYTES1);
transitionToState(State::DATA1);
}
break;
case State::BYTES1:
if (state_time_ >= BYTES1_DURATION) {
case State::DATA1:
if (state_time_ >= DATA1_DURATION) {
transitionToState(State::SILENT2);
}
break;
@@ -157,8 +158,8 @@ void LoadingScreen::updateState(float delta_time) {
}
break;
case State::BYTES2:
if (state_time_ >= BYTES2_DURATION) {
case State::DATA2:
if (state_time_ >= DATA2_DURATION) {
transitionToState(State::COMPLETE);
}
break;
@@ -226,7 +227,7 @@ void LoadingScreen::updateColorLoad(float delta_time) {
// Verificar si ha completado todos los bloques
if (CURRENT_BLOCK >= COLOR_TOTAL_BLOCKS) {
transitionToState(State::BYTES2);
transitionToState(State::DATA2);
return;
}
@@ -247,7 +248,7 @@ void LoadingScreen::updateColorLoad(float delta_time) {
}
// Dibuja el efecto de carga amarillo y azul en el borde
void LoadingScreen::renderYellowBorder() {
void LoadingScreen::renderDataBorder() {
// Obtiene la Surface del borde
auto border = Screen::get()->getBorderSurface();
@@ -274,22 +275,22 @@ void LoadingScreen::renderYellowBorder() {
}
// Dibuja el efecto de carga rojo y azul en el borde
void LoadingScreen::renderRedBorder() {
void LoadingScreen::renderHeaderBorder() {
// Obtiene la Surface del borde
auto border = Screen::get()->getBorderSurface();
// Pinta el borde de color azul
border->clear(static_cast<Uint8>(PaletteColor::CYAN));
// Pinta el borde de color azul o rojo
border->clear(carrier_.toggle ? static_cast<Uint8>(PaletteColor::CYAN) : static_cast<Uint8>(PaletteColor::RED));
// Añade lineas rojas
const auto COLOR = static_cast<Uint8>(PaletteColor::RED);
// Añade lineas rojas o azules
const auto COLOR = carrier_.toggle ? static_cast<Uint8>(PaletteColor::RED) : static_cast<Uint8>(PaletteColor::CYAN);
const int WIDTH = Options::game.width + (Options::video.border.width * 2);
const int HEIGHT = Options::game.height + (Options::video.border.height * 2);
bool draw_enabled = true;
// Primera linea (para que tenga poca variacion)
// Primera linea (con el color y tamaño de la portadora)
int row = 0;
const int FIRST_ROW_HEIGHT = (rand() % 4) + 3;
const int FIRST_ROW_HEIGHT = static_cast<int>(carrier_.offset);
if (draw_enabled) {
for (int i = row; i < row + FIRST_ROW_HEIGHT; ++i) {
border->drawLine(0, i, WIDTH, i, COLOR);
@@ -298,26 +299,25 @@ void LoadingScreen::renderRedBorder() {
row += FIRST_ROW_HEIGHT;
draw_enabled = !draw_enabled;
// Resto de lineas
// Resto de lineas (siguen a la portadora)
while (row < HEIGHT) {
const int ROW_HEIGHT = (rand() % 3) + 8;
if (draw_enabled) {
for (int i = row; i < row + ROW_HEIGHT; ++i) {
for (int i = row; i < row + HEADER_DATAROW_HEIGHT; ++i) {
border->drawLine(0, i, WIDTH, i, COLOR);
}
}
row += ROW_HEIGHT;
row += HEADER_DATAROW_HEIGHT;
draw_enabled = !draw_enabled;
}
}
// Dibuja el borde de color blanco
void LoadingScreen::renderWhiteBorder() {
// Dibuja el borde de color
void LoadingScreen::renderColoredBorder(PaletteColor color) {
// Obtiene la Surface del borde
auto border = Screen::get()->getBorderSurface();
// Pinta el borde de color azul
border->clear(static_cast<Uint8>(PaletteColor::WHITE));
border->clear(static_cast<Uint8>(color));
}
// Actualiza las variables
@@ -332,14 +332,16 @@ void LoadingScreen::update() {
// Actualizar la carga según el estado actual
switch (state_) {
case State::SILENT1:
case State::HEADER1:
case State::BYTES1:
case State::DATA1:
case State::SILENT2:
case State::HEADER2:
case State::BYTES2:
case State::DATA2:
// Por ahora no hacen nada específico
// Tú definirás la lógica de cada estado aquí
break;
case State::HEADER1:
case State::HEADER2:
updateCarrier(DELTA_TIME);
break;
case State::LOADING_MONO:
updateMonoLoad(DELTA_TIME);
@@ -397,18 +399,50 @@ void LoadingScreen::renderBorder() {
if (Options::video.border.enabled) {
// Dibuja el efecto de carga en el borde según el tipo actual
switch (current_border_type_) {
case Border::YELLOW:
renderYellowBorder();
case Border::YELLOW_AND_BLUE:
renderDataBorder();
break;
case Border::RED:
renderRedBorder();
case Border::RED_AND_CYAN:
renderHeaderBorder();
break;
case Border::WHITE:
renderWhiteBorder();
renderColoredBorder(PaletteColor::WHITE);
break;
case Border::RED:
renderColoredBorder(PaletteColor::RED);
break;
case Border::CYAN:
renderColoredBorder(PaletteColor::CYAN);
break;
case Border::NONE:
// No renderizar borde
break;
}
}
}
// Escribe el nombre del programa
void LoadingScreen::printProgramName() {
auto previous_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(screen_surface_);
program_sprite_->render(1, stringToColor("black"));
Screen::get()->setRendererSurface(previous_renderer);
}
void LoadingScreen::updateCarrier(float delta_time) {
constexpr float CARRIER_BASE_SPEED = -250.0F;
constexpr float CARRIER_HEIGHT = HEADER_DATAROW_HEIGHT;
// Oscilación compuesta: mezcla de dos frecuencias para evitar patrón predecible
const float modulation = std::sin(carrier_.total_time * 1.2F) * std::sin(carrier_.total_time * 0.35F + 1.0F);
const float speed = CARRIER_BASE_SPEED * (0.5F + 0.5F * modulation); // rango [-200, 0]
carrier_.offset += speed * delta_time;
if (carrier_.offset < 0.0F) {
carrier_.offset += CARRIER_HEIGHT; // reinicia al rango [0,HEADER_DATAROW_HEIGHT]
carrier_.toggle = !carrier_.toggle;
}
carrier_.total_time += delta_time;
}