Las clases text y menu ya acceden a resource

This commit is contained in:
2022-10-27 12:43:28 +02:00
parent 4133dfd7c9
commit 9d9d9d92f2
13 changed files with 51 additions and 26 deletions

View File

@@ -1,15 +1,16 @@
#include "debug.h"
// Constructor
Debug::Debug(SDL_Renderer *renderer, Screen *screen, Asset *asset)
Debug::Debug(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset)
{
// Copia la dirección de los objetos
this->resource = resource;
this->renderer = renderer;
this->screen = screen;
this->asset = asset;
// Reserva memoria para los punteros
text = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
text = new Text("debug.png", asset->get("debug.txt"), resource, renderer);
// Inicializa variables
x = 0;

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@@ -19,6 +19,7 @@ private:
// Objetos y punteros
SDL_Renderer *renderer; // El renderizador de la ventana
Screen *screen; // Objeto encargado de dibujar en pantalla
Resource *resource; // Objeto con los recursos
Asset *asset; // Objeto con los ficheros de recursos
Text *text; // Objeto encargado de escribir texto en pantalla
@@ -31,7 +32,7 @@ private:
public:
// Constructor
Debug(SDL_Renderer *renderer, Screen *screen, Asset *asset);
Debug(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset);
// Destructor
~Debug();

View File

@@ -2,7 +2,7 @@
#include "menu.h"
// Constructor
Menu::Menu(SDL_Renderer *renderer, Asset *asset, Input *input, std::string file)
Menu::Menu(SDL_Renderer *renderer, Resource *resource, Asset *asset, Input *input, std::string file)
{
// Copia punteros
this->renderer = renderer;
@@ -154,7 +154,7 @@ bool Menu::load(std::string file_path)
// Crea el objeto text tan pronto como se pueda. Necesario para añadir items
if (font_png != "" && font_txt != "" && !textAllocated)
{
text = new Text(asset->get(font_png), asset->get(font_txt), renderer);
text = new Text(font_png, asset->get(font_txt), resource, renderer);
textAllocated = true;
}
}
@@ -977,6 +977,6 @@ void Menu::setText(std::string font_png, std::string font_txt)
{
if (!text)
{
text = new Text(font_png, font_txt, renderer);
text = new Text(font_png, font_txt, resource, renderer);
}
}

View File

@@ -4,6 +4,7 @@
#include "asset.h"
#include "input.h"
#include "jail_audio.h"
#include "resource.h"
#include "sprite.h"
#include "text.h"
#include "utils.h"
@@ -70,9 +71,10 @@ private:
// Objetos y punteros
SDL_Renderer *renderer; // Puntero al renderizador de la ventana
Resource *resource; // Objeto con los recursos
Asset *asset; // Objeto para gestionar los ficheros de recursos
Text *text; // Texto para poder escribir los items del menu
Input *input; // Gestor de eventos de entrada de teclado o gamepad
Asset *asset; // Objeto para gestionar los ficheros de recursos
// Variables
std::string name; // Nombre del menu
@@ -140,7 +142,7 @@ private:
public:
// Constructor
Menu(SDL_Renderer *renderer, Asset *asset, Input *input, std::string file = "");
Menu(SDL_Renderer *renderer, Resource *resource, Asset *asset, Input *input, std::string file = "");
// Destructor
~Menu();

View File

@@ -12,6 +12,7 @@ Resource::Resource(SDL_Renderer *renderer, Asset *asset, options_t *options)
// Carga todos los recursos necesarios
void Resource::loadTextures(std::vector<std::string> list)
{
std::cout << "** LOAD RESOURCES" << std::endl;
for (auto l : list)
{
texture_t t;
@@ -19,6 +20,7 @@ void Resource::loadTextures(std::vector<std::string> list)
t.texture = new Texture(renderer, asset->get(t.name));
textures.push_back(t);
}
std::cout << "** RESOURCES LOADED" << std::endl;
}
// Recarga las texturas
@@ -52,6 +54,6 @@ Texture *Resource::getTexture(std::string name)
}
}
std::cout << "NO ENCONTRADA: " << name << std::endl;
std::cout << "NOT FOUND: " << name << std::endl;
return nullptr;
}

View File

@@ -4,20 +4,22 @@
#include <fstream>
// Constructor
Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
Text::Text(std::string bitmapFile, std::string textFile, Resource *resource, SDL_Renderer *renderer)
{
// Copia punteros
this->resource = resource;
// Carga los offsets desde el fichero
initOffsetFromFile(textFile);
// Crea los objetos
texture = new Texture(renderer, bitmapFile);
texture = resource->getTexture(bitmapFile);
sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
}
// Destructor
Text::~Text()
{
delete texture;
delete sprite;
}

View File

@@ -1,6 +1,7 @@
#pragma once
#include "sprite.h"
#include "resource.h"
#include "utils.h"
#ifndef TEXT_H
@@ -23,6 +24,7 @@ private:
};
// Objetos y punteros
Resource *resource; // Objeto con los recursos
Sprite *sprite; // Objeto con los graficos para el texto
Texture *texture; // Textura con los bitmaps del texto
@@ -36,7 +38,7 @@ private:
public:
// Constructor
Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer);
Text(std::string bitmapFile, std::string textFile, Resource *resource, SDL_Renderer *renderer);
// Destructor
~Text();

View File

@@ -12,7 +12,7 @@ Credits::Credits(SDL_Renderer *renderer, Screen *screen, Resource *resource, Ass
// Reserva memoria para los punteros
eventHandler = new SDL_Event();
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
text = new Text("smb2.png", asset->get("smb2.txt"), resource, renderer);
texture = resource->getTexture("shine.png");
sprite = new AnimatedSprite(texture, renderer, asset->get("shine.ani"));

View File

@@ -27,7 +27,7 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
scoreboard = new ScoreBoard(renderer, resource, asset, options, &board);
room = new Room(asset->get(currentRoom), renderer, screen, resource, asset, options, itemTracker, &board.items, debug);
eventHandler = new SDL_Event();
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
text = new Text("smb2.png", asset->get("smb2.txt"), resource, renderer);
// Inicializa el resto de variables
counter = 0;

View File

@@ -30,13 +30,13 @@ Director::Director(std::string path)
initJailAudio();
// Crea los objetos
resource = new Resource(renderer, asset, options);
input = new Input(asset->get("gamecontrollerdb.txt"));
initInput();
screen = new Screen(window, renderer, options, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
screen->setBorderColor(borderColor);
screen->setVideoMode(options->fullScreenMode);
resource = new Resource(renderer, asset, options);
debug = new Debug(renderer, screen, asset);
debug = new Debug(renderer, screen, resource, asset);
music = JA_LoadMusic(asset->get("title.ogg").c_str());
}
@@ -51,6 +51,7 @@ Director::~Director()
delete input;
delete screen;
delete debug;
delete resource;
JA_DeleteMusic(music);
SDL_DestroyRenderer(renderer);
@@ -205,6 +206,7 @@ void Director::loadResources(section_t section)
std::vector<std::string> textureList;
textureList.push_back("loading_screen_color.png");
textureList.push_back("loading_screen_color_zxarne.png");
textureList.push_back("smb2.png");
resource->loadTextures(textureList);
}
@@ -213,6 +215,7 @@ void Director::loadResources(section_t section)
{
std::vector<std::string> textureList;
textureList.push_back("shine.png");
textureList.push_back("smb2.png");
resource->loadTextures(textureList);
}
@@ -775,6 +778,8 @@ void Director::setSection(section_t section)
// Ejecuta la seccion de juego con el logo
void Director::runLogo()
{
std::cout << std::endl
<< "* SECTION: LOGO" << std::endl;
loadResources(section);
logo = new Logo(renderer, screen, resource, asset, options, section.subsection);
setSection(logo->run());
@@ -785,6 +790,8 @@ void Director::runLogo()
// Ejecuta la seccion de juego de la introducción
void Director::runIntro()
{
std::cout << std::endl
<< "* SECTION: INTRO" << std::endl;
loadResources(section);
intro = new Intro(renderer, screen, resource, asset, options);
setSection(intro->run());
@@ -795,6 +802,8 @@ void Director::runIntro()
// Ejecuta la seccion de juego con el titulo y los menus
void Director::runTitle()
{
std::cout << std::endl
<< "* SECTION: TITLE" << std::endl;
if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
{
JA_PlayMusic(music);
@@ -809,6 +818,8 @@ void Director::runTitle()
// Ejecuta la seccion de los creditos del juego
void Director::runCredits()
{
std::cout << std::endl
<< "* SECTION: CREDITS" << std::endl;
loadResources(section);
credits = new Credits(renderer, screen, resource, asset, options);
setSection(credits->run());
@@ -819,6 +830,8 @@ void Director::runCredits()
// Ejecuta la seccion de la demo, donde se ven pantallas del juego
void Director::runDemo()
{
std::cout << std::endl
<< "* SECTION: DEMO" << std::endl;
loadResources(section);
demo = new Demo(renderer, screen, resource, asset, options, debug);
setSection(demo->run());
@@ -829,6 +842,8 @@ void Director::runDemo()
// Ejecuta la seccion de juego donde se juega
void Director::runGame()
{
std::cout << std::endl
<< "* SECTION: GAME" << std::endl;
JA_StopMusic();
loadResources(section);
game = new Game(renderer, screen, resource, asset, options, input, debug);

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@@ -32,7 +32,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
room = new Room(asset->get(currentRoom), renderer, screen, resource, asset, options, itemTracker, &board.items, debug);
player = new Player(spawnPoint, "player.png", asset->get("player.ani"), renderer, resource, asset, options, input, room, debug);
eventHandler = new SDL_Event();
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
text = new Text("smb2.png", asset->get("smb2.txt"), resource, renderer);
music = JA_LoadMusic(asset->get("game.ogg").c_str());
deathSound = JA_LoadSound(asset->get("death.wav").c_str());
test = new Test(renderer, screen, asset, debug);

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@@ -17,7 +17,7 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Resource *resource, Asset *asset,
itemTexture = resource->getTexture("items.png");
sprite = new AnimatedSprite(playerTexture, renderer, asset->get("player.ani"));
sprite->setCurrentAnimation("walk_menu");
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
text = new Text("smb2.png", asset->get("smb2.txt"), resource, renderer);
// Inicializa las variables
counter = 0;

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@@ -21,7 +21,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
texture = resource->getTexture("loading_screen_color_zxarne.png");
}
sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
text = new Text("smb2.png", asset->get("smb2.txt"), resource, renderer);
// Inicializa variables
counter = 0;