forked from jaildesigner-jailgames/jaildoctors_dilemma
Ahora si, terminado el calculo de superficies
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@@ -17,6 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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this->screen = screen;
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this->input = input;
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this->debug = debug;
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debug->setEnabled(true);
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// Crea los objetos
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scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
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@@ -33,7 +34,6 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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playerLives = 9;
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itemsPicked = 0;
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debug->setEnabled(true);
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player->setInvincible(debug->getEnabled());
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musicEnabled = !debug->getEnabled();
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@@ -211,7 +211,7 @@ void Game::renderDebugInfo()
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SDL_RenderFillRect(renderer, &rect);
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// Pinta la rejilla
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 64);
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/*SDL_SetRenderDrawColor(renderer, 255, 255, 255, 48);
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for (int i = 0; i < PLAY_AREA_BOTTOM; i += 8)
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{ // Lineas horizontales
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SDL_RenderDrawLine(renderer, 0, i, PLAY_AREA_RIGHT, i);
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@@ -219,7 +219,7 @@ void Game::renderDebugInfo()
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for (int i = 0; i < PLAY_AREA_RIGHT; i += 8)
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{ // Lineas verticales
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SDL_RenderDrawLine(renderer, i, 0, i, PLAY_AREA_BOTTOM - 1);
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}
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}*/
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// Pinta mascaras de sprite
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 192);
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