Ahora si, terminado el calculo de superficies

This commit is contained in:
2022-09-08 10:22:52 +02:00
parent 044cf97857
commit 9fc4c2d8b0
4 changed files with 50 additions and 39 deletions

View File

@@ -17,6 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
this->screen = screen;
this->input = input;
this->debug = debug;
debug->setEnabled(true);
// Crea los objetos
scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
@@ -33,7 +34,6 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
playerLives = 9;
itemsPicked = 0;
debug->setEnabled(true);
player->setInvincible(debug->getEnabled());
musicEnabled = !debug->getEnabled();
@@ -211,7 +211,7 @@ void Game::renderDebugInfo()
SDL_RenderFillRect(renderer, &rect);
// Pinta la rejilla
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 64);
/*SDL_SetRenderDrawColor(renderer, 255, 255, 255, 48);
for (int i = 0; i < PLAY_AREA_BOTTOM; i += 8)
{ // Lineas horizontales
SDL_RenderDrawLine(renderer, 0, i, PLAY_AREA_RIGHT, i);
@@ -219,7 +219,7 @@ void Game::renderDebugInfo()
for (int i = 0; i < PLAY_AREA_RIGHT; i += 8)
{ // Lineas verticales
SDL_RenderDrawLine(renderer, i, 0, i, PLAY_AREA_BOTTOM - 1);
}
}*/
// Pinta mascaras de sprite
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 192);