forked from jaildesigner-jailgames/jaildoctors_dilemma
De moment ja compila i executa, encara que no troba alguns fitxers
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@@ -1,19 +1,16 @@
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#pragma once
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#include <SDL2/SDL_events.h> // Para SDL_Event
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_render.h> // Para SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // Para Uint32
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#include <memory> // Para shared_ptr
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class Asset;
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class Input;
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class Resource;
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class Screen;
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class Sprite;
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class Texture;
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struct JA_Music_t;
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struct Options;
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struct SectionState;
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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class Asset; // lines 8-8
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class Input; // lines 9-9
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class Resource; // lines 10-10
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class Screen; // lines 11-11
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class Sprite; // lines 12-12
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class Texture; // lines 13-13
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struct JA_Music_t; // lines 14-14
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class LoadingScreen
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{
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@@ -74,7 +71,7 @@ public:
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LoadingScreen();
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// Destructor
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~LoadingScreen() = default;
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~LoadingScreen();
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// Bucle principal
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void run();
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