From a0e885387072a0a5b212be5ed3875f77cce6acd5 Mon Sep 17 00:00:00 2001 From: Sergio Valor Martinez Date: Thu, 27 Oct 2022 09:23:37 +0200 Subject: [PATCH] Comprobando reloadtextures en el ordenador donde pierde el contexto --- source/game.cpp | 14 +++++++------- source/title.cpp | 19 +++++++------------ 2 files changed, 14 insertions(+), 19 deletions(-) diff --git a/source/game.cpp b/source/game.cpp index 88fe0e4..aa85599 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -126,37 +126,37 @@ void Game::checkEventHandler() case SDL_SCANCODE_B: screen->switchBorder(); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F: screen->switchVideoMode(); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F1: screen->setWindowSize(1); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F2: screen->setWindowSize(2); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F3: screen->setWindowSize(3); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F4: screen->setWindowSize(4); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F5: switchPalette(); - reLoadTextures(); + //reLoadTextures(); break; default: diff --git a/source/title.cpp b/source/title.cpp index fcaac2e..238f6e7 100644 --- a/source/title.cpp +++ b/source/title.cpp @@ -82,27 +82,27 @@ void Title::checkEventHandler() case SDL_SCANCODE_F: screen->switchVideoMode(); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F1: screen->setWindowSize(1); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F2: screen->setWindowSize(2); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F3: screen->setWindowSize(3); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F4: screen->setWindowSize(4); - reLoadTextures(); + //reLoadTextures(); break; case SDL_SCANCODE_F5: @@ -247,19 +247,14 @@ void Title::switchPalette() if (options->palette == p_zxspectrum) { options->palette = p_zxarne; - texture = resource->getTexture("loading_screen_color_zxarne.png"); - sprite->setTexture(texture); + sprite->setTexture(resource->getTexture("loading_screen_color_zxarne.png")); } else { options->palette = p_zxspectrum; - texture = resource->getTexture("loading_screen_color.png"); - sprite->setTexture(texture); + sprite->setTexture(resource->getTexture("loading_screen_color.png")); } - // resource->reLoadTextures(); - // reLoadTextures(); - // Cambia el color del borde screen->setBorderColor(stringToColor(options->palette, "bright_blue")); } \ No newline at end of file