Añadido el color del borde para cada habitación

This commit is contained in:
2022-09-05 13:51:55 +02:00
parent 87d7bd03ff
commit a121850adb
13 changed files with 37 additions and 20 deletions

View File

@@ -19,7 +19,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
// Crea los objetos
scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
itemTracker = new ItemTracker();
room = new Room(asset->get(currentRoom), renderer, asset, itemTracker, &itemsPicked);
room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked);
player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room);
eventHandler = new SDL_Event();
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
@@ -260,7 +260,7 @@ bool Game::changeRoom(std::string file)
room = nullptr;
// Crea un objeto habitación nuevo a partir del fichero
room = new Room(asset->get(file), renderer, asset, itemTracker, &itemsPicked);
room = new Room(asset->get(file), renderer, screen, asset, itemTracker, &itemsPicked);
// Pasa la nueva habitación al jugador
player->setRoom(room);
@@ -318,7 +318,7 @@ void Game::killPlayer()
delete player;
// Crea la nueva habitación y el nuevo jugador
room = new Room(asset->get(currentRoom), renderer, asset, itemTracker, &itemsPicked);
room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked);
player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room);
}