This commit is contained in:
2022-10-22 12:54:07 +02:00
29 changed files with 395 additions and 153 deletions

3
.gitignore vendored
View File

@@ -1,7 +1,6 @@
.vscode .vscode
bin bin
data/config.txt *config.txt
data/score.bin
dll dll
docs docs
icon icon

View File

@@ -4,12 +4,15 @@ source = source/*.cpp source/common/*.cpp
windows: windows:
@echo off @echo off
if not exist bin\ (mkdir bin) if not exist bin\ (mkdir bin)
if not exist data\config (mkdir data\config)
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
macos: macos:
mkdir -p bin mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
linux: linux:
mkdir -p bin mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded

View File

@@ -1,8 +0,0 @@
fullScreenMode=0
windowSize=3
filter=FILTER_NEAREST
vSync=true
integerScale=true
keepAspect=true
borderEnabled=true
borderSize=0.100000

9
data/enemies/bry.ani Normal file
View File

@@ -0,0 +1,9 @@
frameWidth=10
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5
[/animation]

BIN
data/enemies/bry.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 B

9
data/enemies/lamp.ani Normal file
View File

@@ -0,0 +1,9 @@
frameWidth=16
frameHeight=16
[animation]
name=default
speed=4
loop=0
frames=0,1
[/animation]

BIN
data/enemies/lamp.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 160 B

9
data/enemies/tv.ani Normal file
View File

@@ -0,0 +1,9 @@
frameWidth=16
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3
[/animation]

BIN
data/enemies/tv.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 300 B

View File

@@ -0,0 +1,9 @@
frameWidth=24
frameHeight=16
[animation]
name=default
speed=4
loop=0
frames=0,1,2,3
[/animation]

BIN
data/enemies/tv_panel.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 413 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 960 B

After

Width:  |  Height:  |  Size: 1.1 KiB

View File

@@ -118,4 +118,84 @@ y1=9
x2=5 x2=5
y2=9 y2=9
color=white color=white
[/enemy] [/enemy]
[enemy]
tileset=lamp.png
animation=lamp.ani
width=16
height=16
x=23
y=5
vx=0
vy=0
x1=23
y1=5
x2=23
y2=5
color=white
[/enemy]
[enemy]
tileset=bry.png
animation=bry.ani
width=8
height=16
x=17
y=13
vx=0
vy=0
x1=17
y1=13
x2=17
y2=13
color=white
[/enemy]
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=18
#y=9
#vx=0
#vy=0
#x1=18
#y1=9
#x2=18
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=22
#y=9
#vx=0
#vy=0
#x1=22
#y1=9
#x2=22
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=26
#y=9
#vx=0
#vy=0
#x1=26
#y1=9
#x2=26
#y2=9
#color=white
#[/enemy]

View File

@@ -3,21 +3,21 @@
<tileset firstgid="1" source="standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34, 188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
34,0,0,151,151,0,151,151,151,0,151,0,151,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
34,0,0,0,151,0,151,0,151,0,151,0,151,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
34,0,151,0,151,0,151,151,151,0,151,0,151,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
34,0,151,151,151,0,151,0,151,0,151,0,151,151,151,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34, 34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34 34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34
</data> </data>
</layer> </layer>

View File

@@ -12,25 +12,25 @@ itemColor1=bright_cyan
itemColor2=yellow itemColor2=yellow
[enemy] [enemy]
tileset=bin.png tileset=code.png
animation=bin.ani animation=code.ani
width=16 width=16
height=8 height=16
x=3 x=3
y=3 y=2
vx=0.4 vx=0.4
vy=0 vy=0
x1=3 x1=3
y1=3 y1=2
x2=27 x2=27
y2=3 y2=2
color=white color=yellow
[/enemy] [/enemy]
[item] [item]
tileset=items.png tileset=items.png
tile=8 tile=42
x=18 x=21
y=13 y=13
counter=1 counter=1
[/item] [/item]

View File

@@ -7,17 +7,17 @@
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
25,25,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,0,0,505,253,253,253,253,253,253,25,25, 25,25,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,0,0,505,25,25,25,25,25,25,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,25,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,25,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,25,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,25,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,25,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,25,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,0,25,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,0,25,25,25,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,253,253,253,253,253,253,253,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25, 25,25,0,0,0,0,0,0,0,253,253,253,253,253,253,253,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,441,441,441,441,0,0,0,0,0,0,0,0,25,25, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,441,441,441,441,0,0,0,0,0,0,0,0,135,25,
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25 25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
</data> </data>
</layer> </layer>

View File

@@ -1,33 +1,60 @@
name=no 42 name=P.A.C.O. on the go
bgColor=black bgColor=black
border=red border=black
tilemap=42.tmx tilemap=42.tmx
tileset=standard.png tileset=standard.png
roomUp=0 roomUp=0
roomDown=43.room roomDown=43.room
roomLeft=53.room roomLeft=53.room
roomRight=41.room roomRight=41.room
itemColor1=magenta
itemColor2=red
[enemy] [enemy]
tileset=diskette.png tileset=paco.png
animation=diskette.ani animation=paco.ani
width=16 width=16
height=16 height=16
x=2 x=10
y=2 y=2
vx=0 vx=0
vy=0 vy=0.5
x1=2 x1=10
y1=2 y1=2
x2=2 x2=10
y2=2 y2=11
color=magenta color=green
[/enemy]
[enemy]
tileset=abad.png
animation=abad.ani
width=8
height=16
x=15
y=13
vx=0.8
vy=0
x1=4
y1=13
x2=19
y2=13
color=bright_cyan
flip=true
[/enemy] [/enemy]
[item] [item]
tileset=items.png tileset=items.png
tile=1 tile=41
x=1 x=2
y=1 y=9
counter=1 counter=1
[/item]
[item]
tileset=items.png
tile=41
x=29
y=3
counter=2
[/item] [/item]

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25, 36,36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,415,421,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,421,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,421,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,421,415,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,305,0,0,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,421,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,415,421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,0,0,421,415,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,507,415,421,531,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,507,0,0,0,0,531,0,0,0,0,0,0,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,423,385,0,0,26,44,44,44,44,44
</data> </data>
</layer> </layer>
</map> </map>

View File

@@ -1,33 +1,51 @@
name=no 43 name=the tube
bgColor=black bgColor=black
border=red border=blue
tilemap=43.tmx tilemap=43.tmx
tileset=standard.png tileset=standard.png
roomUp=42.room roomUp=42.room
roomDown=44.room roomDown=44.room
roomLeft=0 roomLeft=0
roomRight=0 roomRight=0
itemColor1=yellow
itemColor2=red
[enemy] [enemy]
tileset=diskette.png tileset=spider.png
animation=diskette.ani animation=spider.ani
width=16 width=8
height=16 height=8
x=2 x=20
y=2 y=5
vx=0 vx=0.3
vy=0 vy=0
x1=2 x1=20
y1=2 y1=5
x2=2 x2=23
y2=2 y2=5
color=magenta color=cyan
[/enemy]
[enemy]
tileset=spider.png
animation=spider.ani
width=8
height=8
x=22
y=11
vx=0.3
vy=0
x1=20
y1=11
x2=23
y2=11
color=green
[/enemy] [/enemy]
[item] [item]
tileset=items.png tileset=items.png
tile=1 tile=8
x=1 x=21
y=1 y=10
counter=1 counter=1
[/item] [/item]

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,424,385,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,385,385,423,423,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,425,385,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,385,424,385,385,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,385,385,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,385,385,424,385,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,423,385,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,385,423,385,385,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,385,385,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,423,385,423,385,0,0,26,44,44,44,44,44
</data> </data>
</layer> </layer>
</map> </map>

View File

@@ -1,6 +1,6 @@
name=no 44 name=the kitchen
bgColor=black bgColor=black
border=red border=cyan
tilemap=44.tmx tilemap=44.tmx
tileset=standard.png tileset=standard.png
roomUp=43.room roomUp=43.room

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25, 37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25 38,38,38,38,38,38,38,38,38,38,38,38,38,38,417,0,0,417,38,38,38,38,38,38,38,38,38,38,38,38,38,38
</data> </data>
</layer> </layer>
</map> </map>

View File

@@ -1,33 +1,99 @@
name=no 53 name=P.A.C.O workshop
bgColor=black bgColor=black
border=red border=yellow
tilemap=53.tmx tilemap=53.tmx
tileset=standard.png tileset=standard.png
roomUp=0 roomUp=0
roomDown=51.room roomDown=51.room
roomLeft=0 roomLeft=0
roomRight=42.room roomRight=42.room
itemColor1=magenta
itemColor2=red
[enemy] [enemy]
tileset=diskette.png tileset=paco.png
animation=diskette.ani animation=paco.ani
width=16 width=16
height=16 height=16
x=2 x=6
y=6
vx=0.3
vy=0
x1=6
y1=6
x2=13
y2=6
color=yellow
[/enemy]
[enemy]
tileset=paco.png
animation=paco.ani
width=16
height=16
x=16
y=2
vx=0
vy=0.8
x1=16
y1=2
x2=16
y2=13
color=bright_red
[/enemy]
[enemy]
tileset=wave.png
animation=wave.ani
width=8
height=8
x=1
y=10
vx=0.4
vy=0
x1=1
y1=10
x2=14
y2=10
color=bright_yellow
[/enemy]
[enemy]
tileset=lamp.png
animation=lamp.ani
width=16
height=16
x=22
y=2 y=2
vx=0 vx=0
vy=0 vy=0
x1=2 x1=22
y1=2 y1=2
x2=2 x2=22
y2=2 y2=2
color=magenta color=bright_yellow
[/enemy] [/enemy]
[item] [item]
tileset=items.png tileset=items.png
tile=1 tile=40
x=1 x=1
y=1 y=6
counter=1 counter=1
[/item] [/item]
[item]
tileset=items.png
tile=40
x=1
y=9
counter=2
[/item]
[item]
tileset=items.png
tile=40
x=30
y=5
counter=3
[/item]

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25, 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,411,0,0,0,0,411,411,411,411,411,411,411,411,411,0,0,0,0,453,453,453,453,453,453,453,453,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,411,411,411,411,411,411,363,411,411,411,411,411,411,411,0,0,0,0,453,453,453,453,453,453,453,453,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 36,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 135,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,0,0,25,25,25,25,25,25 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,0,0,36,36,36,36,36,36
</data> </data>
</layer> </layer>
</map> </map>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.3 KiB

After

Width:  |  Height:  |  Size: 6.4 KiB

View File

@@ -5,12 +5,12 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Asset *asset, Debug *debug)
{ {
// Inicia algunas variables // Inicia algunas variables
board.iniClock = SDL_GetTicks(); board.iniClock = SDL_GetTicks();
rooms.push_back("04.room");
rooms.push_back("03.room"); rooms.push_back("03.room");
rooms.push_back("02.room"); rooms.push_back("54.room");
rooms.push_back("01.room"); rooms.push_back("16.room");
rooms.push_back("05.room"); rooms.push_back("45.room");
rooms.push_back("06.room"); rooms.push_back("60.room");
rooms.push_back("58.room");
roomIndex = 0; roomIndex = 0;
currentRoom = rooms.at(roomIndex); currentRoom = rooms.at(roomIndex);
@@ -157,7 +157,7 @@ void Demo::render()
scoreboard->render(); scoreboard->render();
screen->renderFX(); screen->renderFX();
text->write(0, 0, std::to_string(counter)); //text->write(0, 0, std::to_string(counter));
// Actualiza la pantalla // Actualiza la pantalla
screen->blit(); screen->blit();

View File

@@ -9,7 +9,7 @@ Director::Director(std::string path)
section.name = SECTION_PROG_LOGO; section.name = SECTION_PROG_LOGO;
section.subsection = SUBSECTION_LOGO_TO_INTRO; section.subsection = SUBSECTION_LOGO_TO_INTRO;
section.name = SECTION_PROG_CREDITS; section.name = SECTION_PROG_GAME;
// Crea el objeto que controla los ficheros de recursos // Crea el objeto que controla los ficheros de recursos
asset = new Asset(path.substr(0, path.find_last_of("\\/"))); asset = new Asset(path.substr(0, path.find_last_of("\\/")));
@@ -353,14 +353,17 @@ bool Director::initSDL()
// Crea el indice de ficheros // Crea el indice de ficheros
bool Director::setFileList() bool Director::setFileList()
{ {
// Texto
asset->add("/../data/font/smb2.png", t_font); asset->add("/../data/font/smb2.png", t_font);
asset->add("/../data/font/smb2.txt", t_font); asset->add("/../data/font/smb2.txt", t_font);
asset->add("/../data/font/debug.png", t_font); asset->add("/../data/font/debug.png", t_font);
asset->add("/../data/font/debug.txt", t_font); asset->add("/../data/font/debug.txt", t_font);
// Configuración
asset->add("/../data/input/gamecontrollerdb.txt", t_data); asset->add("/../data/input/gamecontrollerdb.txt", t_data);
asset->add("/../data/config/config.txt", t_data, false); asset->add("/../data/config/config.txt", t_data, false);
// Habitaciones
asset->add("/../data/room/01.room", t_room); asset->add("/../data/room/01.room", t_room);
asset->add("/../data/room/02.room", t_room); asset->add("/../data/room/02.room", t_room);
asset->add("/../data/room/03.room", t_room); asset->add("/../data/room/03.room", t_room);
@@ -422,6 +425,7 @@ bool Director::setFileList()
asset->add("/../data/room/59.room", t_room); asset->add("/../data/room/59.room", t_room);
asset->add("/../data/room/60.room", t_room); asset->add("/../data/room/60.room", t_room);
// Tilemaps
asset->add("/../data/room/01.tmx", t_room); asset->add("/../data/room/01.tmx", t_room);
asset->add("/../data/room/02.tmx", t_room); asset->add("/../data/room/02.tmx", t_room);
asset->add("/../data/room/03.tmx", t_room); asset->add("/../data/room/03.tmx", t_room);
@@ -483,8 +487,11 @@ bool Director::setFileList()
asset->add("/../data/room/59.tmx", t_room); asset->add("/../data/room/59.tmx", t_room);
asset->add("/../data/room/60.tmx", t_room); asset->add("/../data/room/60.tmx", t_room);
// Tilesets
asset->add("/../data/tilesets/standard.png", t_bitmap); asset->add("/../data/tilesets/standard.png", t_bitmap);
asset->add("/../data/tilesets/standard_zxarne.png", t_bitmap);
// Enemigos
asset->add("/../data/enemies/paco.png", t_bitmap); asset->add("/../data/enemies/paco.png", t_bitmap);
asset->add("/../data/enemies/paco.ani", t_data); asset->add("/../data/enemies/paco.ani", t_data);
asset->add("/../data/enemies/chip.png", t_bitmap); asset->add("/../data/enemies/chip.png", t_bitmap);
@@ -545,18 +552,30 @@ bool Director::setFileList()
asset->add("/../data/enemies/amstrad_character_set.ani", t_data); asset->add("/../data/enemies/amstrad_character_set.ani", t_data);
asset->add("/../data/enemies/breakout.png", t_bitmap); asset->add("/../data/enemies/breakout.png", t_bitmap);
asset->add("/../data/enemies/breakout.ani", t_data); asset->add("/../data/enemies/breakout.ani", t_data);
asset->add("/../data/enemies/lamp.png", t_bitmap);
asset->add("/../data/enemies/lamp.ani", t_data);
asset->add("/../data/enemies/bry.png", t_bitmap);
asset->add("/../data/enemies/bry.ani", t_data);
asset->add("/../data/enemies/tv.png", t_bitmap);
asset->add("/../data/enemies/tv.ani", t_data);
asset->add("/../data/enemies/tv_panel.png", t_bitmap);
asset->add("/../data/enemies/tv_panel.ani", t_data);
// Jugador
asset->add("/../data/player/player.png", t_bitmap); asset->add("/../data/player/player.png", t_bitmap);
asset->add("/../data/player/player.ani", t_data); asset->add("/../data/player/player.ani", t_data);
// Items
asset->add("/../data/items/items.png", t_bitmap); asset->add("/../data/items/items.png", t_bitmap);
// Musicas
asset->add("/../data/music/title.ogg", t_music); asset->add("/../data/music/title.ogg", t_music);
asset->add("/../data/music/game.ogg", t_music); asset->add("/../data/music/game.ogg", t_music);
asset->add("/../data/music/loading_sound1.ogg", t_music); asset->add("/../data/music/loading_sound1.ogg", t_music);
asset->add("/../data/music/loading_sound2.ogg", t_music); asset->add("/../data/music/loading_sound2.ogg", t_music);
asset->add("/../data/music/loading_sound3.ogg", t_music); asset->add("/../data/music/loading_sound3.ogg", t_music);
// Efectos de sonido
asset->add("/../data/sound/item.wav", t_sound); asset->add("/../data/sound/item.wav", t_sound);
asset->add("/../data/sound/death.wav", t_sound); asset->add("/../data/sound/death.wav", t_sound);
asset->add("/../data/sound/jump1.wav", t_sound); asset->add("/../data/sound/jump1.wav", t_sound);
@@ -584,10 +603,12 @@ bool Director::setFileList()
asset->add("/../data/sound/jump23.wav", t_sound); asset->add("/../data/sound/jump23.wav", t_sound);
asset->add("/../data/sound/jump24.wav", t_sound); asset->add("/../data/sound/jump24.wav", t_sound);
// Logo
asset->add("/../data/logo/jailgames.png", t_bitmap); asset->add("/../data/logo/jailgames.png", t_bitmap);
asset->add("/../data/logo/since_1998.png", t_bitmap); asset->add("/../data/logo/since_1998.png", t_bitmap);
asset->add("/../data/logo/seagull.png", t_bitmap); asset->add("/../data/logo/seagull.png", t_bitmap);
// Intro
asset->add("/../data/title/loading_screen1.png", t_bitmap); asset->add("/../data/title/loading_screen1.png", t_bitmap);
asset->add("/../data/title/loading_screen2.png", t_bitmap); asset->add("/../data/title/loading_screen2.png", t_bitmap);

View File

@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
// **** // ****
// this->debug->setEnabled(true); // this->debug->setEnabled(true);
currentRoom = "51.room"; currentRoom = "53.room";
const int x = 30; const int x = 30;
const int y = 13; const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL}; spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};

View File

@@ -41,8 +41,8 @@ x (A) La pantalla de titulo no tiene menu, solo un PRESS ENTER TO PLAY
(A) Crear la tipografia de corazon (A) Crear la tipografia de corazon
(A) Los Creditos se han de ir escribiendo letra a letra (A) Los Creditos se han de ir escribiendo letra a letra
x (A) Arreglar la pantalla de carga para que cargue bit a bit x (A) Arreglar la pantalla de carga para que cargue bit a bit
(A) La musica del titulo ha de seguir sonando en los creditos y el ¿logo? x (A) La musica del titulo ha de seguir sonando en los creditos y el ¿logo?
(A) Ha de haber un modo demo en el que se muestran las habitaciones predefinidas x (A) Ha de haber un modo demo en el que se muestran las habitaciones predefinidas
(A) Menu de pausa/salir (A) Menu de pausa/salir
x (A) Poner el mapa/jugador en pausa x (A) Poner el mapa/jugador en pausa
x (A) El color del borde se pierde al morir por la pantalla negra x (A) El color del borde se pierde al morir por la pantalla negra
@@ -66,12 +66,12 @@ x matatunos
x sigmasua x sigmasua
calculin doom calculin doom
leaper reaper leaper reaper
mini ascii x mini ascii
mappy mappy
paco x paco
x chirping x chirping
abad y batman abad y batman
jail x jail
counter strike counter strike
starcraft starcraft
diablo diablo