forked from jaildesigner-jailgames/jaildoctors_dilemma
Optimizaciones de código
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@@ -101,11 +101,11 @@ void Intro::updateCounter()
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{
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JA_PlayMusic(loadingSound2);
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}
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counter++;
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++counter;
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}
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else
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{
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preCounter++;
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++preCounter;
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}
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}
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@@ -124,7 +124,7 @@ void Intro::renderLoad()
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SDL_Rect rect = {0, 0 + loadCounter, 256, 8 - loadCounter};
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SDL_RenderFillRect(renderer, &rect);
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 6; ++i)
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{
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rect.y += 8;
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SDL_RenderFillRect(renderer, &rect);
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@@ -139,7 +139,7 @@ void Intro::renderLoad()
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SDL_Rect rect = {0, 64 + (loadCounter - 8), 256, 8 - (loadCounter - 8)};
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SDL_RenderFillRect(renderer, &rect);
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 6; ++i)
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{
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rect.y += 8;
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SDL_RenderFillRect(renderer, &rect);
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@@ -154,7 +154,7 @@ void Intro::renderLoad()
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SDL_Rect rect = {0, 128 + (loadCounter - 16), 256, 8 - (loadCounter - 16)};
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SDL_RenderFillRect(renderer, &rect);
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 6; ++i)
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{
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rect.y += 8;
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SDL_RenderFillRect(renderer, &rect);
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@@ -166,7 +166,7 @@ void Intro::renderLoad()
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{
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sprite->render();
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SDL_Rect rect = {0, 0, 8, 8};
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for (int i = 0; i < loadCounter; i++)
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for (int i = 0; i < loadCounter; ++i)
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{
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rect.x = (i * 8) % 256;
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rect.y = (i / 32) * 8;
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