Optimizaciones de código

This commit is contained in:
2022-09-24 19:16:39 +02:00
parent f3aeed9428
commit b44869341c
99 changed files with 441 additions and 509 deletions

View File

@@ -101,11 +101,11 @@ void Intro::updateCounter()
{
JA_PlayMusic(loadingSound2);
}
counter++;
++counter;
}
else
{
preCounter++;
++preCounter;
}
}
@@ -124,7 +124,7 @@ void Intro::renderLoad()
SDL_Rect rect = {0, 0 + loadCounter, 256, 8 - loadCounter};
SDL_RenderFillRect(renderer, &rect);
for (int i = 0; i < 6; i++)
for (int i = 0; i < 6; ++i)
{
rect.y += 8;
SDL_RenderFillRect(renderer, &rect);
@@ -139,7 +139,7 @@ void Intro::renderLoad()
SDL_Rect rect = {0, 64 + (loadCounter - 8), 256, 8 - (loadCounter - 8)};
SDL_RenderFillRect(renderer, &rect);
for (int i = 0; i < 6; i++)
for (int i = 0; i < 6; ++i)
{
rect.y += 8;
SDL_RenderFillRect(renderer, &rect);
@@ -154,7 +154,7 @@ void Intro::renderLoad()
SDL_Rect rect = {0, 128 + (loadCounter - 16), 256, 8 - (loadCounter - 16)};
SDL_RenderFillRect(renderer, &rect);
for (int i = 0; i < 6; i++)
for (int i = 0; i < 6; ++i)
{
rect.y += 8;
SDL_RenderFillRect(renderer, &rect);
@@ -166,7 +166,7 @@ void Intro::renderLoad()
{
sprite->render();
SDL_Rect rect = {0, 0, 8, 8};
for (int i = 0; i < loadCounter; i++)
for (int i = 0; i < loadCounter; ++i)
{
rect.x = (i * 8) % 256;
rect.y = (i / 32) * 8;