forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadida la opcion de que los enemigos puedan decidir el frame de inicio
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@@ -79,6 +79,7 @@ room_t loadRoomFile(std::string file_path, bool verbose)
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enemy_t enemy;
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enemy.flip = false;
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enemy.mirror = false;
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enemy.frame = -1;
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enemy.palette = p_zxspectrum;
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do
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@@ -327,6 +328,11 @@ bool setEnemy(enemy_t *enemy, std::string var, std::string value)
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enemy->color = value;
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}
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else if (var == "frame")
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{
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enemy->frame = std::stoi(value);
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}
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else if (var == "[/enemy]" || var == "tileSetFile" || var.substr(0, 1) == "#")
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{
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}
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