forked from jaildesigner-jailgames/jaildoctors_dilemma
treballant en redefinir els botons i axis del joystick
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@@ -179,6 +179,15 @@ auto saveToFile(const std::string& file_path) -> bool {
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file << "# Tecla para saltar (SDL_Scancode)\n";
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file << "controls.jump " << static_cast<int>(controls.key_jump) << "\n";
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file << "\n## GAMEPAD CONTROLS\n";
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file << "# Botón del gamepad para mover a la izquierda\n";
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file << "# Valores: 0-20+ = Botones SDL_GamepadButton, 100 = L2, 101 = R2, 200+ = Ejes\n";
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file << "gamepad_controls.left " << gamepad_controls.button_left << "\n\n";
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file << "# Botón del gamepad para mover a la derecha\n";
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file << "gamepad_controls.right " << gamepad_controls.button_right << "\n\n";
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file << "# Botón del gamepad para saltar\n";
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file << "gamepad_controls.jump " << gamepad_controls.button_jump << "\n";
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// Cierra el fichero
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file.close();
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@@ -244,6 +253,18 @@ auto setOptions(const std::string& var, const std::string& value) -> bool {
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{"controls.jump", [](const std::string& v) {
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int val = safeStoi(v, SDL_SCANCODE_UP);
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controls.key_jump = static_cast<SDL_Scancode>(val);
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}},
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{"gamepad_controls.left", [](const std::string& v) {
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int val = safeStoi(v, static_cast<int>(SDL_GAMEPAD_BUTTON_DPAD_LEFT));
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gamepad_controls.button_left = val;
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}},
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{"gamepad_controls.right", [](const std::string& v) {
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int val = safeStoi(v, static_cast<int>(SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
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gamepad_controls.button_right = val;
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}},
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{"gamepad_controls.jump", [](const std::string& v) {
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int val = safeStoi(v, static_cast<int>(SDL_GAMEPAD_BUTTON_WEST));
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gamepad_controls.button_jump = val;
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}}};
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auto it = OPTION_HANDLERS.find(var);
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