forked from jaildesigner-jailgames/jaildoctors_dilemma
les tecles de control estan definides al fitxer de configuracio
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@@ -171,6 +171,14 @@ auto saveToFile(const std::string& file_path) -> bool {
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file << "# Paleta\n";
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file << "video.palette " << video.palette << "\n";
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file << "\n## CONTROLS\n";
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file << "# Tecla para mover a la izquierda (SDL_Scancode)\n";
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file << "controls.left " << static_cast<int>(controls.key_left) << "\n\n";
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file << "# Tecla para mover a la derecha (SDL_Scancode)\n";
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file << "controls.right " << static_cast<int>(controls.key_right) << "\n\n";
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file << "# Tecla para saltar (SDL_Scancode)\n";
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file << "controls.jump " << static_cast<int>(controls.key_jump) << "\n";
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// Cierra el fichero
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file.close();
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@@ -224,6 +232,18 @@ auto setOptions(const std::string& var, const std::string& value) -> bool {
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}},
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{"video.palette", [](const std::string& v) {
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video.palette = v;
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}},
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{"controls.left", [](const std::string& v) {
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int val = safeStoi(v, SDL_SCANCODE_LEFT);
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controls.key_left = static_cast<SDL_Scancode>(val);
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}},
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{"controls.right", [](const std::string& v) {
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int val = safeStoi(v, SDL_SCANCODE_RIGHT);
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controls.key_right = static_cast<SDL_Scancode>(val);
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}},
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{"controls.jump", [](const std::string& v) {
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int val = safeStoi(v, SDL_SCANCODE_UP);
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controls.key_jump = static_cast<SDL_Scancode>(val);
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}}};
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auto it = OPTION_HANDLERS.find(var);
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