forked from jaildesigner-jailgames/jaildoctors_dilemma
Ya crea la carpeta de sistema en MacOS y Windows
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@@ -2,7 +2,6 @@
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#include "director.h"
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#include <errno.h>
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#include <iostream>
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#include <pwd.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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@@ -10,6 +9,10 @@
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#include <sys/types.h>
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#include <unistd.h>
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#ifndef _WIN32
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#include <pwd.h>
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#endif
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// Constructor
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Director::Director(int argc, char *argv[])
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{
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@@ -277,55 +280,24 @@ bool Director::saveConfig()
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void Director::createSystemFolder()
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{
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#ifdef _WIN32
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systemFolder = "/%APPDATA/%/jaildoctors_dilemma";
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if (CreateDirectory(systemFolder.c_str(), NULL) || ERROR_ALREADY_EXISTS == GetLastError())
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{
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std::cout << "System directory created" << std::endl;
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}
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else
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{
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// Failed to create directory.
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std::cout << "Failed to create system directory" << std::endl;
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}
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systemFolder = std::string(getenv("APPDATA")) + "/jaildoctors_dilemma";
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#elif __APPLE__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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systemFolder = std::string(homedir) + "/Library/Application Support/jaildoctors_dilemma";
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struct stat st = {0};
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if (stat(systemFolder.c_str(), &st) == -1)
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{
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errno = 0;
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int ret = mkdir(systemFolder.c_str(), S_IRWXU);
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if (ret == -1)
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{
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switch (errno)
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{
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case EACCES:
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printf("the parent directory does not allow write");
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exit(EXIT_FAILURE);
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case EEXIST:
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printf("pathname already exists");
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exit(EXIT_FAILURE);
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case ENAMETOOLONG:
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printf("pathname is too long");
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exit(EXIT_FAILURE);
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default:
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perror("mkdir");
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exit(EXIT_FAILURE);
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}
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}
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}
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#elif __linux__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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systemFolder = std::string(homedir) + "/.jaildoctors_dilemma";
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struct stat st = {0};
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#endif
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struct stat st = {0};
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if (stat(systemFolder.c_str(), &st) == -1)
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{
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errno = 0;
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int ret = mkdir(systemFolder.c_str(), S_IRWXU);
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int ret = mkdir(systemFolder.c_str());
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//int ret = mkdir(systemFolder.c_str(), S_IRWXU);
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if (ret == -1)
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{
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switch (errno)
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@@ -345,7 +317,6 @@ void Director::createSystemFolder()
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}
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}
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}
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#endif
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}
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// Carga los recursos
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