FIx: El logo se formaba mal despues de haber toqueteado cosas de la clase Sprite

This commit is contained in:
2022-11-22 13:05:34 +01:00
parent d6a366555d
commit c114884de1
2 changed files with 2 additions and 2 deletions

View File

@@ -19,9 +19,11 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight()); sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight());
texture2->setColor(0, 0, 0); texture2->setColor(0, 0, 0);
// Crea los sprites de cada linea
for (int i = 0; i < texture->getHeight(); ++i) for (int i = 0; i < texture->getHeight(); ++i)
{ {
sprite.push_back(new Sprite(0, i, texture->getWidth(), 1, texture, renderer)); sprite.push_back(new Sprite(0, i, texture->getWidth(), 1, texture, renderer));
sprite.back()->setSpriteClip(0, i, texture->getWidth(), 1);
if (i % 2 == 0) if (i % 2 == 0)
{ {
sprite.at(i)->setPosX(256 + (i * 3)); sprite.at(i)->setPosX(256 + (i * 3));

View File

@@ -214,7 +214,6 @@ void Stats::loadFromServer()
list.push_back(stat); list.push_back(stat);
count = count - 3; count = count - 3;
std::cout << stat.name << ";" << stat.visited << ";" << stat.died << std::endl;
} }
} }
@@ -244,7 +243,6 @@ void Stats::saveToServer()
for (auto item : list) for (auto item : list)
{ {
data = data + nameToNumber(item.name) + ";" + std::to_string(item.visited) + ";" + std::to_string(item.died) + ";"; data = data + nameToNumber(item.name) + ";" + std::to_string(item.visited) + ";" + std::to_string(item.died) + ";";
// std::cout << "GUARDADO: " << item.name << ";" << item.visited << ";" << item.died << std::endl;
} }
jscore::setUserData(options->online.gameID, options->online.jailerID, data); jscore::setUserData(options->online.gameID, options->online.jailerID, data);
} }