Trabajando en el marcador

This commit is contained in:
2022-08-31 13:56:17 +02:00
parent fff400be8f
commit c57fbf7bc3
11 changed files with 180 additions and 16 deletions

View File

@@ -14,10 +14,8 @@ Player::Player(player_t ini, std::string tileset, std::string animation, SDL_Ren
// Crea objetos
texture = new LTexture();
sprite = new AnimatedSprite(texture, renderer, animation);
// Carga la textura
loadTextureFromFile(texture, asset->get(tileset), renderer);
sprite = new AnimatedSprite(texture, renderer, animation);
// Inicializa variables
color = stringToColor("white");
@@ -55,8 +53,10 @@ Player::~Player()
void Player::render()
{
sprite->getTexture()->setColor(color.r, color.g, color.b);
//sprite->getTexture()->setBlendMode(SDL_BLENDMODE_INVALID);
sprite->render();
sprite->getTexture()->setColor(255, 255, 255);
//sprite->getTexture()->setBlendMode(SDL_BLENDMODE_BLEND);
//sprite->getTexture()->setColor(255, 255, 255);
}
// Actualiza las variables del objeto