forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -14,10 +14,8 @@ Player::Player(player_t ini, std::string tileset, std::string animation, SDL_Ren
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// Crea objetos
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texture = new LTexture();
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sprite = new AnimatedSprite(texture, renderer, animation);
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// Carga la textura
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loadTextureFromFile(texture, asset->get(tileset), renderer);
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sprite = new AnimatedSprite(texture, renderer, animation);
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// Inicializa variables
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color = stringToColor("white");
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@@ -55,8 +53,10 @@ Player::~Player()
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void Player::render()
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{
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sprite->getTexture()->setColor(color.r, color.g, color.b);
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//sprite->getTexture()->setBlendMode(SDL_BLENDMODE_INVALID);
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sprite->render();
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sprite->getTexture()->setColor(255, 255, 255);
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//sprite->getTexture()->setBlendMode(SDL_BLENDMODE_BLEND);
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//sprite->getTexture()->setColor(255, 255, 255);
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}
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// Actualiza las variables del objeto
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