forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en el fichero de configuración
This commit is contained in:
@@ -21,16 +21,8 @@ Director::Director(std::string path)
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section.subsection = 0;
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}
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// Crea el puntero a la estructura y carga el fichero de configuración
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options = new options_t;
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options->fullScreenMode = 0;
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options->windowSize = 3;
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options->filter = FILTER_NEAREST;
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options->vSync = true;
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options->screenWidth = GAMECANVAS_WIDTH * options->windowSize;
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options->screenHeight = GAMECANVAS_HEIGHT * options->windowSize;
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options->integerScale = true;
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options->keepAspect = true;
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// Inicializa variables desde el fichero de configuración
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loadConfig();
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// Inicializa SDL
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initSDL();
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@@ -59,6 +51,229 @@ Director::~Director()
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SDL_Quit();
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}
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// Carga el fichero de configuración
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bool Director::loadConfig()
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{
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// Crea el puntero a la estructura de opciones e inicializa valores
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options = new options_t;
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options->fullScreenMode = 0;
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options->windowSize = 3;
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options->filter = FILTER_NEAREST;
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options->vSync = true;
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options->screenWidth = GAMECANVAS_WIDTH * options->windowSize;
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options->screenHeight = GAMECANVAS_HEIGHT * options->windowSize;
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options->integerScale = true;
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options->keepAspect = true;
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options->borderEnabled = false;
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options->borderSize = 0.1f;
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// Indicador de éxito en la carga
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bool success = true;
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// Variables para manejar el fichero
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std::string line;
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std::ifstream file(asset->get("config.txt"));
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// Si el fichero se puede abrir
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if (file.good())
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{
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// Procesa el fichero linea a linea
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printf("Reading file config.txt\n");
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while (std::getline(file, line))
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{
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// Comprueba que la linea no sea un comentario
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if (line.substr(0, 1) != "#")
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{
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// Encuentra la posición del caracter '='
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int pos = line.find("=");
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// Procesa las dos subcadenas
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if (!setOptions(options, line.substr(0, pos), line.substr(pos + 1, line.length())))
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{
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printf("Warning: file %s\n, unknown parameter \"%s\"\n", "config.txt", line.substr(0, pos).c_str());
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success = false;
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}
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}
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}
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}
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/*const std::string p = asset->get("config.txt");
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const std::string filename = p.substr(p.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(p.c_str(), "r");
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// El fichero no existe
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if (file == NULL)
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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// Crea el fichero para escritura
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file = SDL_RWFromFile(p.c_str(), "w");
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if (file != NULL)
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{
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printf("New file (%s) created!\n", filename.c_str());
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// Escribe los datos
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SDL_RWwrite(file, &options->fullScreenMode, sizeof(options->fullScreenMode), 1);
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SDL_RWwrite(file, &options->windowSize, sizeof(options->windowSize), 1);
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SDL_RWwrite(file, &options->filter, sizeof(options->filter), 1);
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SDL_RWwrite(file, &options->vSync, sizeof(options->vSync), 1);
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SDL_RWwrite(file, &options->screenWidth, sizeof(options->screenWidth), 1);
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SDL_RWwrite(file, &options->screenHeight, sizeof(options->screenHeight), 1);
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SDL_RWwrite(file, &options->integerScale, sizeof(options->integerScale), 1);
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SDL_RWwrite(file, &options->keepAspect, sizeof(options->keepAspect), 1);
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SDL_RWwrite(file, &options->borderEnabled, sizeof(options->borderEnabled), 1);
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SDL_RWwrite(file, &options->borderSize, sizeof(options->borderSize), 1);
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// Cierra el fichero
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SDL_RWclose(file);
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}
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else
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{
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printf("Error: Unable to create file %s\n", filename.c_str());
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success = false;
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}
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}
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// El fichero existe
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else
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{
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// Carga los datos
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printf("Reading file %s\n", filename.c_str());
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SDL_RWread(file, &options->fullScreenMode, sizeof(options->fullScreenMode), 1);
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SDL_RWread(file, &options->windowSize, sizeof(options->windowSize), 1);
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SDL_RWread(file, &options->filter, sizeof(options->filter), 1);
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SDL_RWread(file, &options->vSync, sizeof(options->vSync), 1);
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SDL_RWread(file, &options->screenWidth, sizeof(options->screenWidth), 1);
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SDL_RWread(file, &options->screenHeight, sizeof(options->screenHeight), 1);
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SDL_RWread(file, &options->integerScale, sizeof(options->integerScale), 1);
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SDL_RWread(file, &options->keepAspect, sizeof(options->keepAspect), 1);
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SDL_RWread(file, &options->borderEnabled, sizeof(options->borderEnabled), 1);
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SDL_RWread(file, &options->borderSize, sizeof(options->borderSize), 1);
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// Normaliza los valores
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const bool a = options->fullScreenMode == 0;
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const bool b = options->fullScreenMode == SDL_WINDOW_FULLSCREEN;
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const bool c = options->fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (!(a || b || c))
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{
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options->fullScreenMode = 0;
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}
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if ((options->windowSize < 1) || (options->windowSize > 4))
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{
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options->windowSize = 3;
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}
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// Cierra el fichero
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SDL_RWclose(file);
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}*/
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return success;
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}
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// Guarda el fichero de configuración
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bool Director::saveConfig()
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{
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bool success = true;
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const std::string p = asset->get("config.txt");
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const std::string filename = p.substr(p.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(p.c_str(), "w+b");
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if (file != NULL)
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{
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// Guarda los datos
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SDL_RWwrite(file, &options->fullScreenMode, sizeof(options->fullScreenMode), 1);
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SDL_RWwrite(file, &options->windowSize, sizeof(options->windowSize), 1);
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SDL_RWwrite(file, &options->filter, sizeof(options->filter), 1);
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SDL_RWwrite(file, &options->vSync, sizeof(options->vSync), 1);
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SDL_RWwrite(file, &options->screenWidth, sizeof(options->screenWidth), 1);
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SDL_RWwrite(file, &options->screenHeight, sizeof(options->screenHeight), 1);
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SDL_RWwrite(file, &options->integerScale, sizeof(options->integerScale), 1);
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SDL_RWwrite(file, &options->keepAspect, sizeof(options->keepAspect), 1);
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SDL_RWwrite(file, &options->borderEnabled, sizeof(options->borderEnabled), 1);
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SDL_RWwrite(file, &options->borderSize, sizeof(options->borderSize), 1);
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printf("Writing file %s\n", filename.c_str());
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// Cierra el fichero
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SDL_RWclose(file);
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}
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else
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{
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printf("Error: Unable to save %s file! %s\n", filename.c_str(), SDL_GetError());
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}
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return success;
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}
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// Asigna variables a partir de dos cadenas
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bool Director::setOptions(options_t *options, std::string var, std::string value)
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{
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// Indicador de éxito en la asignación
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bool success = true;
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if (var == "fullScreenMode")
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{
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if (value == "0")
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{
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options->fullScreenMode = 0;
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}
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else if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
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{
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options->fullScreenMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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}
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else if (var == "windowSize")
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{
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options->windowSize = std::stoi(value);
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}
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else if (var == "filter")
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{
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if (value == "FILTER_NEAREST")
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{
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options->filter = FILTER_NEAREST;
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}
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else
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{
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options->filter = FILTER_LINEAL;
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}
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}
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else if (var == "vSync")
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{
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options->vSync = stringToBool(value);
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}
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else if (var == "integerScale")
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{
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options->integerScale = stringToBool(value);
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}
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else if (var == "keepAspect")
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{
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options->keepAspect = stringToBool(value);
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}
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else if (var == "borderEnabled")
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{
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options->borderEnabled = stringToBool(value);
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}
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else if (var == "borderSize")
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{
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options->borderSize = std::stof(value);
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}
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else if (var == "")
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{
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}
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else
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{
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success = false;
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}
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return success;
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}
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// Inicia las variables necesarias para arrancar el programa
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void Director::initInput()
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{
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@@ -160,6 +375,7 @@ bool Director::setFileList()
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asset->add("/media/font/debug.txt", font);
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asset->add("/data/gamecontrollerdb.txt", data);
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asset->add("/data/config.txt", data, false);
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asset->add("/data/room/01.room", room);
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asset->add("/data/room/02.room", room);
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