forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadido render.h y render.cpp
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@@ -1,8 +1,4 @@
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#include "game.h"
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#ifdef __MIPSEL__
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#include <sys/stat.h>
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#include <dirent.h>
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#endif
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// Constructor
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Game::Game(SDL_Renderer *renderer, std::string *filelist, Lang *lang, Input *input)
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@@ -12,12 +8,11 @@ Game::Game(SDL_Renderer *renderer, std::string *filelist, Lang *lang, Input *inp
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mFileList = filelist;
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mLang = lang;
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mInput = input;
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mTextureText = new LTexture();
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mText = new Text(mFileList[5], mTextureText, mRenderer);
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mFade = new Fade(mRenderer);
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mEventHandler = new SDL_Event();
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mTextureText = new LTexture();
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mText = new Text(mFileList[5], mTextureText, mRenderer);
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mFade = new Fade(mRenderer);
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}
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Game::~Game()
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@@ -27,6 +22,9 @@ Game::~Game()
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mLang = nullptr;
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mInput = nullptr;
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delete mEventHandler;
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mEventHandler = nullptr;
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mTextureText->unload();
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delete mTextureText;
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mTextureText = nullptr;
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@@ -36,9 +34,6 @@ Game::~Game()
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delete mFade;
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mFade = nullptr;
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delete mEventHandler;
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mEventHandler = nullptr;
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}
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// Inicializa las variables necesarias para la sección 'Game'
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