afegit suport multiidioma

afegida traducció al valencià
This commit is contained in:
2026-03-22 09:00:51 +01:00
parent 9b7abc7725
commit c6e2779429
80 changed files with 680 additions and 163 deletions

View File

@@ -7,6 +7,7 @@
#include "core/audio/audio.hpp" // Para Audio
#include "core/input/global_inputs.hpp" // Para check
#include "core/input/input.hpp" // Para Input, InputAction, Input::DO_NOT_ALLOW_REPEAT, REP...
#include "core/locale/locale.hpp" // Para Locale
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/surface.hpp" // Para Surface
#include "core/rendering/surface_sprite.hpp" // Para SSprite
@@ -57,7 +58,7 @@ Title::~Title() {
// Inicializa la marquesina
void Title::initMarquee() {
letters_.clear();
long_text_ = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P.A.C.O. BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?";
long_text_ = Locale::get()->get("title.marquee");
// Pre-calcular anchos de caracteres para eficiencia
for (size_t i = 0; i < long_text_.length(); ++i) {
@@ -460,7 +461,7 @@ void Title::createCheevosTexture() {
cheevos_surface_->clear(CHEEVOS_BG_COLOR);
// Escribe la lista de logros en la textura
const std::string CHEEVOS_OWNER = "PROJECTS";
const std::string CHEEVOS_OWNER = Locale::get()->get("title.projects");
const std::string CHEEVOS_LIST_CAPTION = CHEEVOS_OWNER + " (" + std::to_string(Cheevos::get()->getTotalUnlockedAchievements()) + " / " + std::to_string(Cheevos::get()->size()) + ")";
int pos = 2;
TEXT->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, cheevos_surface_->getWidth() / 2, pos, CHEEVOS_LIST_CAPTION, 1, stringToColor("bright_green"));
@@ -528,10 +529,11 @@ void Title::renderMainMenu() {
const int TOTAL_HEIGHT = 3 * SPACING; // 3 espacios entre 4 items
const int START_Y = MENU_CENTER_Y - (TOTAL_HEIGHT / 2);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, "1. PLAY", 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + SPACING, "2. REDEFINE KEYBOARD", 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + (2 * SPACING), "3. REDEFINE JOYSTICK", 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + (3 * SPACING), "4. PROJECTS", 1, COLOR);
auto* loc = Locale::get();
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.menu.play"), 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + SPACING, loc->get("title.menu.keyboard"), 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + (2 * SPACING), loc->get("title.menu.joystick"), 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + (3 * SPACING), loc->get("title.menu.projects"), 1, COLOR);
}
// Dibuja el menu de logros
@@ -582,13 +584,13 @@ void Title::handleKeyboardRemap(const SDL_Event& event) {
// Valida la tecla
if (!isKeyValid(scancode)) {
remap_error_message_ = "INVALID KEY! TRY ANOTHER";
remap_error_message_ = Locale::get()->get("title.keys.invalid");
return;
}
// Verifica duplicados
if (isKeyDuplicate(scancode, remap_step_)) {
remap_error_message_ = "KEY ALREADY USED! TRY ANOTHER";
remap_error_message_ = Locale::get()->get("title.keys.already_used");
return;
}
@@ -679,29 +681,28 @@ void Title::renderKeyboardRemap() {
const int START_Y = MENU_CENTER_Y - (2 * TEXT_SIZE); // Centrado aproximado
// Mensaje principal: "PRESS KEY FOR [ACTION]" o "KEYS DEFINED" si completado
auto* loc = Locale::get();
if (remap_step_ >= 3) {
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, "KEYS DEFINED", 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.keys.defined"), 1, COLOR);
} else {
const std::string ACTION = getActionName(remap_step_);
const std::string MESSAGE = "PRESS KEY FOR " + ACTION;
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, MESSAGE, 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.keys.prompt" + std::to_string(remap_step_)), 1, COLOR);
}
// Mostrar teclas ya capturadas (con espaciado de 2 líneas desde el mensaje principal)
const int KEYS_START_Y = START_Y + (2 * LINE_SPACING);
if (remap_step_ > 0) {
const std::string LEFT_KEY = SDL_GetScancodeName(temp_keys_[0]);
const std::string LEFT_MSG = "LEFT: " + LEFT_KEY;
const std::string LEFT_MSG = loc->get("title.keys.label0") + LEFT_KEY;
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, KEYS_START_Y, LEFT_MSG, 1, COLOR);
}
if (remap_step_ > 1) {
const std::string RIGHT_KEY = SDL_GetScancodeName(temp_keys_[1]);
const std::string RIGHT_MSG = "RIGHT: " + RIGHT_KEY;
const std::string RIGHT_MSG = loc->get("title.keys.label1") + RIGHT_KEY;
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, KEYS_START_Y + LINE_SPACING, RIGHT_MSG, 1, COLOR);
}
if (remap_step_ >= 3) {
const std::string JUMP_KEY = SDL_GetScancodeName(temp_keys_[2]);
const std::string JUMP_MSG = "JUMP: " + JUMP_KEY;
const std::string JUMP_MSG = loc->get("title.keys.label2") + JUMP_KEY;
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, KEYS_START_Y + (2 * LINE_SPACING), JUMP_MSG, 1, COLOR);
}
@@ -728,29 +729,28 @@ void Title::renderJoystickRemap() {
const int START_Y = MENU_CENTER_Y - (2 * TEXT_SIZE); // Centrado aproximado
// Mensaje principal: "PRESS BUTTON FOR [ACTION]" o "BUTTONS DEFINED" si completado
auto* loc = Locale::get();
if (remap_step_ >= 3) {
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, "BUTTONS DEFINED", 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.buttons.defined"), 1, COLOR);
} else {
const std::string ACTION = getActionName(remap_step_);
const std::string MESSAGE = "PRESS BUTTON FOR " + ACTION;
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, MESSAGE, 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.buttons.prompt" + std::to_string(remap_step_)), 1, COLOR);
}
// Mostrar botones ya capturados (con espaciado de 2 líneas desde el mensaje principal)
const int BUTTONS_START_Y = START_Y + (2 * LINE_SPACING);
if (remap_step_ > 0) {
const std::string LEFT_BTN = getButtonName(temp_buttons_[0]);
const std::string LEFT_MSG = "LEFT: " + LEFT_BTN;
const std::string LEFT_MSG = loc->get("title.keys.label0") + LEFT_BTN;
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, BUTTONS_START_Y, LEFT_MSG, 1, COLOR);
}
if (remap_step_ > 1) {
const std::string RIGHT_BTN = getButtonName(temp_buttons_[1]);
const std::string RIGHT_MSG = "RIGHT: " + RIGHT_BTN;
const std::string RIGHT_MSG = loc->get("title.keys.label1") + RIGHT_BTN;
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, BUTTONS_START_Y + LINE_SPACING, RIGHT_MSG, 1, COLOR);
}
if (remap_step_ >= 3) {
const std::string JUMP_BTN = getButtonName(temp_buttons_[2]);
const std::string JUMP_MSG = "JUMP: " + JUMP_BTN;
const std::string JUMP_MSG = loc->get("title.keys.label2") + JUMP_BTN;
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, BUTTONS_START_Y + (2 * LINE_SPACING), JUMP_MSG, 1, COLOR);
}
@@ -805,7 +805,7 @@ void Title::handleJoystickRemap(const SDL_Event& event) {
// Verifica duplicados
if (isButtonDuplicate(captured_button, remap_step_)) {
remap_error_message_ = "BUTTON ALREADY USED! TRY ANOTHER";
remap_error_message_ = Locale::get()->get("title.buttons.already_used");
return;
}