From cb62cb8eb04d6b28ec080055f1f6a73baec9884e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sergio=20Valor=20Mart=C3=ADnez?= Date: Tue, 1 Nov 2022 09:48:35 +0100 Subject: [PATCH] Resuelto: los enemigos se crean con la paleta por defecto --- source/director.cpp | 2 +- source/room.cpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/source/director.cpp b/source/director.cpp index 7363985..5ad2007 100644 --- a/source/director.cpp +++ b/source/director.cpp @@ -231,7 +231,7 @@ void Director::loadResources(section_t section) // Animaciones std::vector animationList; - animationList.push_back("shine"); + animationList.push_back("shine.ani"); resource->loadAnimations(animationList); diff --git a/source/room.cpp b/source/room.cpp index 1501b95..59fd1d0 100644 --- a/source/room.cpp +++ b/source/room.cpp @@ -397,6 +397,7 @@ Room::Room(room_t *room, SDL_Renderer *renderer, Screen *screen, Asset *asset, o for (auto &enemy : room->enemies) { enemy.renderer = renderer; + enemy.palette = options->palette; enemies.push_back(new Enemy(enemy)); }