forked from jaildesigner-jailgames/jaildoctors_dilemma
Corregido un bug en las colisiones. El rectangulo era un pixel demasiado bajo o estrecho
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@@ -227,11 +227,6 @@ void Game::renderDebugInfo()
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SDL_RenderDrawLine(renderer, i, 0, i, PLAY_AREA_BOTTOM - 1);
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}*/
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// Pinta mascaras de sprite
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 192);
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rect = player->getRect();
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SDL_RenderFillRect(renderer, &rect);
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// Pinta el texto
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debug->setPos({1, 18 * 8});
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debug->render();
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