forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -441,7 +441,7 @@ void OpenGLShader::render() {
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// Restaurar estados OpenGL
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glUseProgram(old_program);
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glBindTexture(GL_TEXTURE_2D, old_texture);
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if (was_texture_enabled == 0u) {
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if (was_texture_enabled == 0U) {
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glDisable(GL_TEXTURE_2D);
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}
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glBindVertexArray(old_vao);
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