forked from jaildesigner-jailgames/jaildoctors_dilemma
Ya sube cuestas pero no las baja
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@@ -3,10 +3,13 @@
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// Constructor
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Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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{
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// Inicia variables
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// Inicia algunas variables
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clock = SDL_GetTicks();
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currentRoom = "01.room";
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spawnPoint = {2 * 8, 12 * 8, 0, 0, 0, s_standing, SDL_FLIP_NONE};
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spawnPoint = {16, 96, 0, 0, 0, s_standing, SDL_FLIP_NONE};
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currentRoom = "06.room";
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spawnPoint = {240, 96, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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// Copia los punteros
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this->renderer = renderer;
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@@ -24,7 +27,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("game.ogg").c_str());
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// Inicializa variables
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// Inicializa el resto de variables
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ticks = 0;
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ticksSpeed = 15;
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playerLives = 9;
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