diff --git a/LICENSE b/LICENSE index 2ef468fb..87916525 100644 --- a/LICENSE +++ b/LICENSE @@ -1,6 +1,6 @@ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License -Copyright (c) 2022 JailDoctor's Dilemma +Copyright (c) 2022 JailDoctor's Dilemma - JailDesigner This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. diff --git a/Makefile b/Makefile index 0f6dc4d5..db134f3b 100644 --- a/Makefile +++ b/Makefile @@ -12,9 +12,10 @@ DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools) TARGET_NAME := jaildoctors_dilemma TARGET_FILE := $(DIR_BIN)$(TARGET_NAME) APP_NAME := JailDoctor's Dilemma +DIST_DIR := dist RELEASE_FOLDER := jdd_release RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME) -RESOURCE_FILE := release/jdd.res +RESOURCE_FILE := release/windows/jdd.res # ============================================================================== # PACKING TOOL @@ -52,10 +53,10 @@ endif # ============================================================================== # RELEASE NAMES # ============================================================================== -WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip -MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-intel.dmg -MACOS_APPLE_SILICON_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg -LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux.tar.gz +WINDOWS_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-win32-x64.zip +MACOS_INTEL_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-intel.dmg +MACOS_APPLE_SILICON_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg +LINUX_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-linux.tar.gz # ============================================================================== # SOURCE FILES @@ -179,7 +180,7 @@ windows: @echo Generando version.h... @powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h" @echo Compilando para Windows con nombre: "$(WIN_TARGET_FILE).exe" - windres release/jdd.rc -O coff -o $(RESOURCE_FILE) + windres release/windows/jdd.rc -O coff -o $(RESOURCE_FILE) g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe" strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded @@ -211,14 +212,15 @@ windows_release: powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)" powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)" powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(RELEASE_FOLDER)" - powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)" + powershell Copy-Item "release\windows\dll\*.dll" -Destination "$(RELEASE_FOLDER)" # Compila (con icono) - windres release/jdd.rc -O coff -o $(RESOURCE_FILE) + windres release/windows/jdd.rc -O coff -o $(RESOURCE_FILE) g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe" strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded # Crea el fichero .zip + powershell if (-not (Test-Path "$(DIST_DIR)")) {New-Item "$(DIST_DIR)" -ItemType Directory} powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"} powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)" @echo Release creado: $(WINDOWS_RELEASE) @@ -258,8 +260,7 @@ macos_release: $(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) Frameworks $(RMFILE) tmp.dmg - $(RMFILE) "$(MACOS_INTEL_RELEASE)" - $(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)" + # Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macOS $(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks" @@ -270,10 +271,10 @@ macos_release: # Copia carpetas y ficheros cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources" cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources" - cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks" - cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks - cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources" - cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents" + cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks" + cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks + cp release/icons/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources" + cp release/macos/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents" cp LICENSE "$(RELEASE_FOLDER)" cp README.md "$(RELEASE_FOLDER)" @@ -290,6 +291,7 @@ macos_release: codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app" # Empaqueta el .dmg de la versión Intel con create-dmg + $(MKDIR) "$(DIST_DIR)" @echo "Creando DMG Intel con iconos de 96x96..." create-dmg \ --volname "$(APP_NAME)" \ @@ -364,6 +366,7 @@ linux_release: # Crea la carpeta temporal para realizar el lanzamiento $(MKDIR) "$(RELEASE_FOLDER)" + $(MKDIR) "$(DIST_DIR)" # Copia ficheros cp resources.pack "$(RELEASE_FOLDER)" diff --git a/release/create_icons.py b/release/icons/create_icons.py similarity index 100% rename from release/create_icons.py rename to release/icons/create_icons.py diff --git a/release/icon.icns b/release/icons/icon.icns similarity index 100% rename from release/icon.icns rename to release/icons/icon.icns diff --git a/release/icon.ico b/release/icons/icon.ico similarity index 100% rename from release/icon.ico rename to release/icons/icon.ico diff --git a/release/icon.png b/release/icons/icon.png similarity index 100% rename from release/icon.png rename to release/icons/icon.png diff --git a/release/jdd.res b/release/jdd.res deleted file mode 100644 index 65785906..00000000 Binary files a/release/jdd.res and /dev/null differ diff --git a/release/Info.plist b/release/macos/Info.plist similarity index 100% rename from release/Info.plist rename to release/macos/Info.plist diff --git a/release/frameworks/SDL3.xcframework/Info.plist b/release/macos/frameworks/SDL3.xcframework/Info.plist similarity index 100% rename from release/frameworks/SDL3.xcframework/Info.plist rename to release/macos/frameworks/SDL3.xcframework/Info.plist diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/SDL3Config.cmake b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/SDL3Config.cmake similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/SDL3Config.cmake rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/SDL3Config.cmake diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/SDL3ConfigVersion.cmake b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/SDL3ConfigVersion.cmake similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/SDL3ConfigVersion.cmake rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/SDL3ConfigVersion.cmake diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_assert.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_assert.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_assert.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_assert.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_asyncio.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_asyncio.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_asyncio.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_asyncio.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_atomic.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_atomic.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_atomic.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_atomic.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_audio.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_audio.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_audio.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_audio.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_begin_code.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_begin_code.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_begin_code.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_begin_code.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_bits.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_bits.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_bits.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_bits.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_blendmode.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_blendmode.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_blendmode.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_blendmode.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_camera.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_camera.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_camera.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_camera.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_clipboard.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_clipboard.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_clipboard.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_clipboard.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_close_code.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_close_code.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_close_code.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_close_code.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_copying.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_copying.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_copying.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_copying.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_cpuinfo.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_cpuinfo.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_cpuinfo.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_cpuinfo.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_dialog.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_dialog.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_dialog.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_dialog.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_egl.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_egl.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_egl.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_egl.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_endian.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_endian.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_endian.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_endian.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_error.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_error.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_error.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_error.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_events.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_events.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_events.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_events.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_filesystem.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_filesystem.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_filesystem.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_filesystem.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gamepad.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gamepad.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gamepad.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gamepad.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gpu.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gpu.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gpu.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gpu.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_guid.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_guid.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_guid.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_guid.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_haptic.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_haptic.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_haptic.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_haptic.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hidapi.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hidapi.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hidapi.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hidapi.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hints.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hints.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hints.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hints.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_init.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_init.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_init.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_init.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_intrin.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_intrin.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_intrin.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_intrin.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_iostream.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_iostream.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_iostream.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_iostream.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_joystick.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_joystick.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_joystick.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_joystick.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keyboard.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keyboard.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keyboard.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keyboard.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keycode.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keycode.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keycode.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keycode.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_loadso.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_loadso.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_loadso.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_loadso.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_locale.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_locale.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_locale.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_locale.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_log.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_log.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_log.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_log.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main_impl.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main_impl.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main_impl.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main_impl.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_messagebox.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_messagebox.h similarity index 100% rename from release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_messagebox.h rename to release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_messagebox.h diff --git a/release/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_metal.h b/release/macos/frameworks/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_metal.h similarity index 100% rename from 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a/release/frameworks/SDL3.xcframework/tvos-arm64_x86_64-simulator/SDL3.framework/_CodeSignature/CodeResources b/release/macos/frameworks/SDL3.xcframework/tvos-arm64_x86_64-simulator/SDL3.framework/_CodeSignature/CodeResources similarity index 100% rename from release/frameworks/SDL3.xcframework/tvos-arm64_x86_64-simulator/SDL3.framework/_CodeSignature/CodeResources rename to release/macos/frameworks/SDL3.xcframework/tvos-arm64_x86_64-simulator/SDL3.framework/_CodeSignature/CodeResources diff --git a/release/frameworks/SDL3.xcframework/tvos-arm64_x86_64-simulator/SDL3.framework/default.metallib b/release/macos/frameworks/SDL3.xcframework/tvos-arm64_x86_64-simulator/SDL3.framework/default.metallib similarity index 100% rename from release/frameworks/SDL3.xcframework/tvos-arm64_x86_64-simulator/SDL3.framework/default.metallib rename to release/macos/frameworks/SDL3.xcframework/tvos-arm64_x86_64-simulator/SDL3.framework/default.metallib diff --git a/release/SDL3.dll b/release/windows/dll/SDL3.dll similarity index 100% rename from release/SDL3.dll rename to release/windows/dll/SDL3.dll diff --git a/release/windows/dll/libwinpthread-1.dll b/release/windows/dll/libwinpthread-1.dll new file mode 100644 index 00000000..500de9d4 Binary files /dev/null and b/release/windows/dll/libwinpthread-1.dll differ diff --git a/release/jdd.rc b/release/windows/jdd.rc similarity index 100% rename from release/jdd.rc rename to release/windows/jdd.rc diff --git a/run_headless.sh b/run_headless.sh deleted file mode 100755 index 75419cf4..00000000 --- a/run_headless.sh +++ /dev/null @@ -1,51 +0,0 @@ -#!/bin/bash -# Script para ejecutar JailDoctor's Dilemma en modo headless (sin pantalla) -# Usa Xvfb (X Virtual Framebuffer) para simular un display - -# Configuración -GAME_EXECUTABLE="./jaildoctors_dilemma" -DISPLAY_SIZE="1280x720x24" # Resolución y profundidad de color - -# Colores para output -GREEN='\033[0;32m' -YELLOW='\033[1;33m' -NC='\033[0m' # No Color - -echo -e "${GREEN}=== JailDoctor's Dilemma - Modo Headless ===${NC}" -echo "" - -# Verificar que Xvfb está instalado -if ! command -v xvfb-run &> /dev/null; then - echo -e "${YELLOW}ERROR: Xvfb no está instalado${NC}" - echo "Instálalo con: sudo apt-get install xvfb" - exit 1 -fi - -# Verificar que el ejecutable existe -if [ ! -f "$GAME_EXECUTABLE" ]; then - echo -e "${YELLOW}ERROR: No se encuentra el ejecutable $GAME_EXECUTABLE${NC}" - echo "Compila el juego primero con: cmake --build build" - exit 1 -fi - -echo "Iniciando juego con Xvfb..." -echo "Display virtual: $DISPLAY_SIZE" -echo "" -echo -e "${YELLOW}Nota: El juego está corriendo. Presiona Ctrl+C para detenerlo.${NC}" -echo "" - -# Ejecutar el juego con Xvfb -# Opciones: -# -a: Selecciona automáticamente un número de display disponible -# -s: Configura el servidor X (resolución y profundidad) -xvfb-run -a -s "-screen 0 ${DISPLAY_SIZE}" "$GAME_EXECUTABLE" "$@" - -EXIT_CODE=$? -echo "" -if [ $EXIT_CODE -eq 0 ]; then - echo -e "${GREEN}Juego finalizado correctamente${NC}" -else - echo -e "${YELLOW}Juego finalizado con código de salida: $EXIT_CODE${NC}" -fi - -exit $EXIT_CODE