forked from jaildesigner-jailgames/jaildoctors_dilemma
acabada la migracio de .ani a .yaml
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 15, y: 7}
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velocity: {x: 48.0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 7
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color: cyan
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 15, y: 4}
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velocity: {x: -30.0, y: 0}
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boundaries:
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@@ -62,7 +62,7 @@ enemies:
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y2: 4
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color: blue
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 3, y: 8}
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velocity: {x: 0, y: 24.0}
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boundaries:
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@@ -72,7 +72,7 @@ enemies:
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y2: 13
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color: bright_red
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 27, y: 8}
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velocity: {x: 0, y: -24.0}
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boundaries:
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@@ -82,7 +82,7 @@ enemies:
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y2: 13
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color: yellow
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 12, y: 10}
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velocity: {x: 0, y: 18.0}
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boundaries:
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@@ -92,7 +92,7 @@ enemies:
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y2: 13
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color: bright_magenta
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 17, y: 13}
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velocity: {x: 0, y: -18.0}
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boundaries:
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