forked from jaildesigner-jailgames/jaildoctors_dilemma
acabada la migracio de .ani a .yaml
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: batman_bell.ani
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- animation: batman_bell.yaml
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position: {x: 28, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 13
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color: cyan
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- animation: bell.ani
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- animation: bell.yaml
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position: {x: 28, y: 10}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -62,7 +62,7 @@ enemies:
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y2: 10
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color: cyan
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- animation: bell.ani
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- animation: bell.yaml
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position: {x: 6, y: 2}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -72,7 +72,7 @@ enemies:
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y2: 2
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color: cyan
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- animation: dong.ani
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- animation: dong.yaml
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position: {x: 6, y: 4}
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velocity: {x: 0, y: 24.0}
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boundaries:
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@@ -82,7 +82,7 @@ enemies:
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y2: 13
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color: cyan
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- animation: bell.ani
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- animation: bell.yaml
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position: {x: 20, y: 2}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -92,7 +92,7 @@ enemies:
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y2: 2
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color: cyan
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- animation: dong.ani
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- animation: dong.yaml
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position: {x: 20, y: 13}
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velocity: {x: 0, y: -30.0}
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boundaries:
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