forked from jaildesigner-jailgames/jaildoctors_dilemma
acabada la migracio de .ani a .yaml
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: stopped_arounder.ani
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- animation: stopped_arounder.yaml
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position: {x: 9, y: 11}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 11
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color: white
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- animation: stopped_arounder.ani
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- animation: stopped_arounder.yaml
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position: {x: 18, y: 11}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -62,7 +62,7 @@ enemies:
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y2: 11
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color: white
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- animation: walking_arounder.ani
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- animation: walking_arounder.yaml
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position: {x: 12, y: 1}
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velocity: {x: 30.0, y: 0}
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boundaries:
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@@ -73,7 +73,7 @@ enemies:
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color: white
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flip: true
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- animation: arounders_door.ani
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- animation: arounders_door.yaml
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position: {x: 9, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -84,7 +84,7 @@ enemies:
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color: yellow
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flip: true
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- animation: flying_arounder.ani
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- animation: flying_arounder.yaml
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position: {x: 3, y: 1}
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velocity: {x: 0, y: 42.0}
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boundaries:
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@@ -95,7 +95,7 @@ enemies:
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color: white
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flip: true
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- animation: mummy.ani
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- animation: mummy.yaml
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position: {x: 12, y: 10}
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velocity: {x: 12.0, y: 0}
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boundaries:
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