forked from jaildesigner-jailgames/jaildoctors_dilemma
acabada la migracio de .ani a .yaml
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: arounders_door.ani
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- animation: arounders_door.yaml
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position: {x: 6, y: 2}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 2
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color: bright_cyan
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- animation: stopped_arounder.ani
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- animation: stopped_arounder.yaml
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position: {x: 8, y: 12}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -62,7 +62,7 @@ enemies:
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y2: 12
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color: bright_cyan
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- animation: stopped_arounder.ani
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- animation: stopped_arounder.yaml
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position: {x: 11, y: 3}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -72,7 +72,7 @@ enemies:
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y2: 3
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color: bright_cyan
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- animation: stopped_arounder.ani
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- animation: stopped_arounder.yaml
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position: {x: 24, y: 12}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -82,7 +82,7 @@ enemies:
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y2: 12
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color: bright_cyan
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- animation: walking_arounder.ani
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- animation: walking_arounder.yaml
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position: {x: 12, y: 12}
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velocity: {x: 18.0, y: 0}
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boundaries:
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@@ -93,7 +93,7 @@ enemies:
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color: bright_cyan
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flip: true
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- animation: walking_arounder.ani
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- animation: walking_arounder.yaml
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position: {x: 14, y: 12}
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velocity: {x: -24.0, y: 0}
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boundaries:
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@@ -104,7 +104,7 @@ enemies:
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color: bright_cyan
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flip: true
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- animation: walking_arounder.ani
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- animation: walking_arounder.yaml
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position: {x: 14, y: 6}
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velocity: {x: -24.0, y: 0}
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boundaries:
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