forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de algunos enemigos
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@@ -18,7 +18,7 @@ Director::Director(int argc, char *argv[])
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section.subsection = SUBSECTION_LOGO_TO_INTRO;
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#ifdef DEBUG
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section.name = SECTION_PROG_ENDING2;
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section.name = SECTION_PROG_GAME;
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#endif
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// Crea e inicializa las opciones del programa
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@@ -561,7 +561,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("abad_bell.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("flying_arounder.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("stopped_arounder.png");
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textureList.push_back("walking_arounder.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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@@ -624,7 +624,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("abad_bell.ani");
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animationList.push_back("amstrad_cs.ani");
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animationList.push_back("flying_arounder.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("stopped_arounder.ani");
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animationList.push_back("walking_arounder.ani");
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animationList.push_back("arounders_door.ani");
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animationList.push_back("arounders_machine.ani");
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@@ -735,7 +735,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("aerojailer.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("flying_arounder.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("stopped_arounder.png");
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textureList.push_back("walking_arounder.png");
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textureList.push_back("arounder.png");
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textureList.push_back("arounders_door.png");
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@@ -816,7 +816,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("aerojailer.ani");
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animationList.push_back("amstrad_cs.ani");
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animationList.push_back("flying_arounder.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("stopped_arounder.ani");
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animationList.push_back("walking_arounder.ani");
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animationList.push_back("arounder.ani");
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animationList.push_back("arounders_door.ani");
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@@ -1495,8 +1495,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/amstrad_cs.png", t_bitmap);
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asset->add(prefix + "/data/enemies/flying_arounder.ani", t_data);
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asset->add(prefix + "/data/enemies/flying_arounder.png", t_bitmap);
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asset->add(prefix + "/data/enemies/arounder_stop.ani", t_data);
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asset->add(prefix + "/data/enemies/arounder_stop.png", t_bitmap);
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asset->add(prefix + "/data/enemies/stopped_arounder.ani", t_data);
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asset->add(prefix + "/data/enemies/stopped_arounder.png", t_bitmap);
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asset->add(prefix + "/data/enemies/walking_arounder.ani", t_data);
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asset->add(prefix + "/data/enemies/walking_arounder.png", t_bitmap);
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asset->add(prefix + "/data/enemies/arounders_door.ani", t_data);
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