forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de algunos enemigos
This commit is contained in:
|
Before Width: | Height: | Size: 139 B After Width: | Height: | Size: 139 B |
@@ -9,8 +9,8 @@ roomLeft=39.room
|
|||||||
roomRight=37.room
|
roomRight=37.room
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=arounder_stop.png
|
tileSetFile=stopped_arounder.png
|
||||||
animation=arounder_stop.ani
|
animation=stopped_arounder.ani
|
||||||
width=7
|
width=7
|
||||||
height=8
|
height=8
|
||||||
x=9
|
x=9
|
||||||
@@ -25,8 +25,8 @@ color=white
|
|||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=arounder_stop.png
|
tileSetFile=stopped_arounder.png
|
||||||
animation=arounder_stop.ani
|
animation=stopped_arounder.ani
|
||||||
width=7
|
width=7
|
||||||
height=8
|
height=8
|
||||||
x=18
|
x=18
|
||||||
|
|||||||
@@ -25,8 +25,8 @@ color=bright_cyan
|
|||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=arounder_stop.png
|
tileSetFile=stopped_arounder.png
|
||||||
animation=arounder_stop.ani
|
animation=stopped_arounder.ani
|
||||||
width=7
|
width=7
|
||||||
height=8
|
height=8
|
||||||
x=8
|
x=8
|
||||||
@@ -41,8 +41,8 @@ color=bright_cyan
|
|||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=arounder_stop.png
|
tileSetFile=stopped_arounder.png
|
||||||
animation=arounder_stop.ani
|
animation=stopped_arounder.ani
|
||||||
width=7
|
width=7
|
||||||
height=8
|
height=8
|
||||||
x=11
|
x=11
|
||||||
@@ -57,8 +57,8 @@ color=bright_cyan
|
|||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=arounder_stop.png
|
tileSetFile=stopped_arounder.png
|
||||||
animation=arounder_stop.ani
|
animation=stopped_arounder.ani
|
||||||
width=7
|
width=7
|
||||||
height=8
|
height=8
|
||||||
x=24
|
x=24
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ Director::Director(int argc, char *argv[])
|
|||||||
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
||||||
|
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
section.name = SECTION_PROG_ENDING2;
|
section.name = SECTION_PROG_GAME;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Crea e inicializa las opciones del programa
|
// Crea e inicializa las opciones del programa
|
||||||
@@ -561,7 +561,7 @@ void Director::loadResources(section_t section)
|
|||||||
textureList.push_back("abad_bell.png");
|
textureList.push_back("abad_bell.png");
|
||||||
textureList.push_back("amstrad_cs.png");
|
textureList.push_back("amstrad_cs.png");
|
||||||
textureList.push_back("flying_arounder.png");
|
textureList.push_back("flying_arounder.png");
|
||||||
textureList.push_back("arounder_stop.png");
|
textureList.push_back("stopped_arounder.png");
|
||||||
textureList.push_back("walking_arounder.png");
|
textureList.push_back("walking_arounder.png");
|
||||||
textureList.push_back("arounders_door.png");
|
textureList.push_back("arounders_door.png");
|
||||||
textureList.push_back("arounders_machine.png");
|
textureList.push_back("arounders_machine.png");
|
||||||
@@ -624,7 +624,7 @@ void Director::loadResources(section_t section)
|
|||||||
animationList.push_back("abad_bell.ani");
|
animationList.push_back("abad_bell.ani");
|
||||||
animationList.push_back("amstrad_cs.ani");
|
animationList.push_back("amstrad_cs.ani");
|
||||||
animationList.push_back("flying_arounder.ani");
|
animationList.push_back("flying_arounder.ani");
|
||||||
animationList.push_back("arounder_stop.ani");
|
animationList.push_back("stopped_arounder.ani");
|
||||||
animationList.push_back("walking_arounder.ani");
|
animationList.push_back("walking_arounder.ani");
|
||||||
animationList.push_back("arounders_door.ani");
|
animationList.push_back("arounders_door.ani");
|
||||||
animationList.push_back("arounders_machine.ani");
|
animationList.push_back("arounders_machine.ani");
|
||||||
@@ -735,7 +735,7 @@ void Director::loadResources(section_t section)
|
|||||||
textureList.push_back("aerojailer.png");
|
textureList.push_back("aerojailer.png");
|
||||||
textureList.push_back("amstrad_cs.png");
|
textureList.push_back("amstrad_cs.png");
|
||||||
textureList.push_back("flying_arounder.png");
|
textureList.push_back("flying_arounder.png");
|
||||||
textureList.push_back("arounder_stop.png");
|
textureList.push_back("stopped_arounder.png");
|
||||||
textureList.push_back("walking_arounder.png");
|
textureList.push_back("walking_arounder.png");
|
||||||
textureList.push_back("arounder.png");
|
textureList.push_back("arounder.png");
|
||||||
textureList.push_back("arounders_door.png");
|
textureList.push_back("arounders_door.png");
|
||||||
@@ -816,7 +816,7 @@ void Director::loadResources(section_t section)
|
|||||||
animationList.push_back("aerojailer.ani");
|
animationList.push_back("aerojailer.ani");
|
||||||
animationList.push_back("amstrad_cs.ani");
|
animationList.push_back("amstrad_cs.ani");
|
||||||
animationList.push_back("flying_arounder.ani");
|
animationList.push_back("flying_arounder.ani");
|
||||||
animationList.push_back("arounder_stop.ani");
|
animationList.push_back("stopped_arounder.ani");
|
||||||
animationList.push_back("walking_arounder.ani");
|
animationList.push_back("walking_arounder.ani");
|
||||||
animationList.push_back("arounder.ani");
|
animationList.push_back("arounder.ani");
|
||||||
animationList.push_back("arounders_door.ani");
|
animationList.push_back("arounders_door.ani");
|
||||||
@@ -1495,8 +1495,8 @@ bool Director::setFileList()
|
|||||||
asset->add(prefix + "/data/enemies/amstrad_cs.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/amstrad_cs.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/flying_arounder.ani", t_data);
|
asset->add(prefix + "/data/enemies/flying_arounder.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/flying_arounder.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/flying_arounder.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/arounder_stop.ani", t_data);
|
asset->add(prefix + "/data/enemies/stopped_arounder.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/arounder_stop.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/stopped_arounder.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/walking_arounder.ani", t_data);
|
asset->add(prefix + "/data/enemies/walking_arounder.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/walking_arounder.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/walking_arounder.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/arounders_door.ani", t_data);
|
asset->add(prefix + "/data/enemies/arounders_door.ani", t_data);
|
||||||
|
|||||||
@@ -305,7 +305,7 @@ void Ending2::iniSpriteList()
|
|||||||
spriteList.push_back("breakout");
|
spriteList.push_back("breakout");
|
||||||
|
|
||||||
spriteList.push_back("flying_arounder");
|
spriteList.push_back("flying_arounder");
|
||||||
spriteList.push_back("arounder_stop");
|
spriteList.push_back("stopped_arounder");
|
||||||
spriteList.push_back("walking_arounder");
|
spriteList.push_back("walking_arounder");
|
||||||
spriteList.push_back("arounders_door");
|
spriteList.push_back("arounders_door");
|
||||||
spriteList.push_back("arounders_machine");
|
spriteList.push_back("arounders_machine");
|
||||||
@@ -327,7 +327,7 @@ void Ending2::iniSpriteList()
|
|||||||
spriteList.push_back("jailbattle_alien");
|
spriteList.push_back("jailbattle_alien");
|
||||||
spriteList.push_back("jailbattle_human");
|
spriteList.push_back("jailbattle_human");
|
||||||
|
|
||||||
spriteList.push_back("jailer");
|
spriteList.push_back("jailer_#1");
|
||||||
spriteList.push_back("jailer_#2");
|
spriteList.push_back("jailer_#2");
|
||||||
spriteList.push_back("jailer_#3");
|
spriteList.push_back("jailer_#3");
|
||||||
spriteList.push_back("bry");
|
spriteList.push_back("bry");
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
|||||||
ticksSpeed = 15;
|
ticksSpeed = 15;
|
||||||
board.lives = 9;
|
board.lives = 9;
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
board.lives = 0;
|
board.lives = 9;
|
||||||
#endif
|
#endif
|
||||||
board.items = 0;
|
board.items = 0;
|
||||||
board.rooms = 1;
|
board.rooms = 1;
|
||||||
|
|||||||
Reference in New Issue
Block a user