diff --git a/source/director.cpp b/source/director.cpp index 0b94897..5806d53 100644 --- a/source/director.cpp +++ b/source/director.cpp @@ -1112,7 +1112,7 @@ bool Director::setFileList() // Configuración asset->add(prefix + "/data/input/gamecontrollerdb.txt", t_data); asset->add(prefix + "/data/config/config.txt", t_data, false); - asset->add(systemFolder + "/stats.txt", t_data, false, true); + asset->add(systemFolder + "/stats.csv", t_data, false, true); // Habitaciones asset->add(prefix + "/data/room/01.room", t_room); diff --git a/source/game.cpp b/source/game.cpp index b3314c0..c5b4adc 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -40,7 +40,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer); music = JA_LoadMusic(asset->get("game.ogg").c_str()); deathSound = JA_LoadSound(asset->get("death.wav").c_str()); - stats = new Stats(asset->get("stats.txt")); + stats = new Stats(asset->get("stats.csv")); stats->addVisit(room->getName()); // Inicializa el resto de variables