forked from jaildesigner-jailgames/jaildoctors_dilemma
Limpieza y organización de código
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@@ -70,9 +70,6 @@ public:
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// Constructor
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Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, int gameInternalResX, int gameInternalResY);
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// Destructor
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~Screen();
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// Limpia la pantalla
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void clean(color_t color = {0x00, 0x00, 0x00});
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