Nuevo mapa de 60 habitaciones. Movido el contenido de media a data

This commit is contained in:
2022-09-18 12:25:46 +02:00
parent c2882da40b
commit d76958d9bb
229 changed files with 5114 additions and 970 deletions

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@@ -1,60 +1,12 @@
name=void main name=THE JAIL
bgColor=black bgColor=bright_blue
border=yellow border=blue
tileset=standard.png tileset=standard.png
roomUp=0 roomUp=0
roomDown=0 roomDown=0
roomLeft=06.room roomLeft=0
roomRight=02.room roomRight=02.room
[tilemap] [tilemap]
01.tmx 01.tmx
[/tilemap] [/tilemap]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=1
y=0
vx=0
vy=0.3
x1=1
y1=0
x2=1
y2=5
color=magenta
[/enemy]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=5
y=9
vx=0.6
vy=0
x1=5
y1=9
x2=22
y2=9
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tileset=items.png
tile=1
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
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name=the edge name=void main
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roomUp=0 roomUp=0
roomDown=05.room roomDown=0
roomLeft=02.room roomLeft=02.room
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[tilemap] [tilemap]
03.tmx 03.tmx
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[enemy]
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[/enemy]
[enemy]
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View File

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View File

@@ -1,6 +1,6 @@
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bgColor=blue bgColor=black
border=blue border=red
tileset=standard.png tileset=standard.png
roomUp=02.room roomUp=02.room
roomDown=0 roomDown=0
@@ -12,71 +12,25 @@ roomRight=05.room
[/tilemap] [/tilemap]
[enemy] [enemy]
tileset=chip.png tileset=diskette.png
animation=chip.ani animation=diskette.ani
width=8 width=16
height=16 height=16
x=1 x=2
y=3 y=2
vx=1 vx=0
vy=0 vy=0
x1=1 x1=2
y1=3 y1=2
x2=14 x2=2
y2=3 y2=2
color=magenta color=magenta
[/enemy] [/enemy]
[enemy]
tileset=chip.png
animation=chip.ani
width=8
height=16
x=30
y=7
vx=-0.8
vy=0
x1=10
y1=7
x2=30
y2=7
color=bright_white
[/enemy]
[enemy]
tileset=wave.png
animation=wave.ani
width=8
height=8
x=15
y=12
vx=0.5
vy=0
x1=15
y1=12
x2=30
y2=12
color=bright_magenta
[/enemy]
[item] [item]
tileset=items.png tileset=items.png
tile=6 tile=1
x=2 x=1
y=2 y=1
[/item] counter=1
[item]
tileset=items.png
tile=6
x=29
y=5
[/item]
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tileset=items.png
tile=6
x=21
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View File

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View File

@@ -1,108 +1,36 @@
name=sigmasua name=no 05
bgColor=black bgColor=black
border=black border=red
tileset=standard.png tileset=standard.png
roomUp=03.room roomUp=0
roomDown=0 roomDown=60.room
roomLeft=04.room roomLeft=04.room
roomRight=12.room roomRight=06.room
[tilemap] [tilemap]
05.tmx 05.tmx
[/tilemap] [/tilemap]
[enemy] [enemy]
tileset=sigmasua.png tileset=diskette.png
animation=sigmasua.ani animation=diskette.ani
width=16 width=16
height=16 height=16
x=15 x=2
y=7 y=2
vx=0.8 vx=0
vy=0 vy=0
x1=9 x1=2
y1=7 y1=2
x2=25 x2=2
y2=7 y2=2
color=bright_red color=magenta
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=3
y=8
vx=0
vy=0.4
x1=3
y1=5
x2=3
y2=12
color=bright_red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=10
y=10
vx=0
vy=0.3
x1=10
y1=10
x2=10
y2=13
color=bright_magenta
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=23
y=13
vx=0
vy=-0.3
x1=23
y1=10
x2=23
y2=13
color=bright_green
[/enemy] [/enemy]
[item] [item]
tileset=items.png tileset=items.png
tile=9 tile=1
counter=1
x=21
y=3
[/item]
[item]
tileset=items.png
tile=9
counter=2
x=1 x=1
y=8 y=1
[/item] counter=1
[item]
tileset=items.png
tile=9
counter=3
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tileset=items.png
tile=9
counter=4
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View File

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View File

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bgColor=black bgColor=black
border=blue border=red
tileset=standard.png tileset=standard.png
roomUp=0 roomUp=15.room
roomDown=0 roomDown=0
roomLeft=13.room roomLeft=05.room
roomRight=01.room roomRight=25.room
[tilemap] [tilemap]
06.tmx 06.tmx
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[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
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View File

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View File

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View File

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View File

@@ -1,14 +1,14 @@
name=no name name=no 12
bgColor=black bgColor=black
border=red border=red
tileset=standard.png tileset=standard.png
roomUp=0 roomUp=0
roomDown=0 roomDown=0
roomLeft=05.room roomLeft=11.room
roomRight=0 roomRight=13.room
[tilemap] [tilemap]
01.tmx 12.tmx
[/tilemap] [/tilemap]
[enemy] [enemy]
@@ -16,45 +16,21 @@ tileset=diskette.png
animation=diskette.ani animation=diskette.ani
width=16 width=16
height=16 height=16
x=1 x=2
y=0 y=2
vx=0 vx=0
vy=0.3 vy=0
x1=1 x1=2
y1=0 y1=2
x2=1 x2=2
y2=5 y2=2
color=magenta color=magenta
[/enemy] [/enemy]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=5
y=9
vx=0.6
vy=0
x1=5
y1=9
x2=22
y2=9
color=white
[/enemy]
[item] [item]
tileset=items.png tileset=items.png
tile=1 tile=1
x=1 x=1
y=7 y=1
counter=1 counter=1
[/item] [/item]
[item]
tileset=items.png
tile=1
x=17
y=8
counter=2
[/item]

View File

@@ -1,24 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
<tileset firstgid="401" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
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View File

@@ -1,236 +1,36 @@
name=know your enemy name=no 13
bgColor=black bgColor=black
border=red border=red
tileset=standard.png tileset=standard.png
roomUp=0 roomUp=0
roomDown=0 roomDown=0
roomLeft=0 roomLeft=12.room
roomRight=06.room roomRight=14.room
[tilemap] [tilemap]
13.tmx 13.tmx
[/tilemap] [/tilemap]
[enemy]
tileset=batman.png
animation=batman.ani
width=8
height=16
x=2
y=2
vx=0
vy=0
x1=2
y1=2
x2=2
y2=2
color=red
[/enemy]
[enemy]
tileset=bin.png
animation=bin.ani
width=16
height=8
x=5
y=2
vx=0
vy=0
x1=5
y1=2
x2=5
y2=2
color=red
[/enemy]
[enemy]
tileset=bird.png
animation=bird.ani
width=16
height=16
x=8
y=2
vx=0
vy=0
x1=8
y1=2
x2=8
y2=2
color=red
[/enemy]
[enemy]
tileset=chip.png
animation=chip.ani
width=8
height=16
x=11
y=2
vx=0
vy=0
x1=11
y1=2
x2=11
y2=2
color=red
[/enemy]
[enemy] [enemy]
tileset=diskette.png tileset=diskette.png
animation=diskette.ani animation=diskette.ani
width=16 width=16
height=16 height=16
x=14
y=2
vx=0
vy=0
x1=14
y1=2
x2=14
y2=2
color=red
[/enemy]
[enemy]
tileset=matatunos.png
animation=matatunos.ani
width=16
height=16
x=17
y=2
vx=0
vy=0
x1=17
y1=2
x2=17
y2=2
color=red
[/enemy]
[enemy]
tileset=paco.png
animation=paco.ani
width=16
height=16
x=20
y=2
vx=0
vy=0
x1=20
y1=2
x2=20
y2=2
color=red
[/enemy]
[enemy]
tileset=qvoid.png
animation=qvoid.ani
width=16
height=16
x=23
y=2
vx=0
vy=0
x1=23
y1=2
x2=23
y2=2
color=red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=26
y=2
vx=0
vy=0
x1=26
y1=2
x2=26
y2=2
color=red
[/enemy]
[enemy]
tileset=tuno.png
animation=tuno.ani
width=16
height=16
x=2 x=2
y=5 y=2
vx=0 vx=0
vy=0 vy=0
x1=2 x1=2
y1=5 y1=2
x2=2 x2=2
y2=5 y2=2
color=red color=magenta
[/enemy] [/enemy]
[enemy] [item]
tileset=wave.png tileset=items.png
animation=wave.ani tile=1
width=8 x=1
height=8 y=1
x=5 counter=1
y=5 [/item]
vx=0
vy=0
x1=5
y1=5
x2=5
y2=5
color=red
[/enemy]
[enemy]
tileset=abad.png
animation=abad.ani
width=8
height=16
x=8
y=5
vx=0
vy=0
x1=8
y1=5
x2=8
y2=5
color=red
[/enemy]
[enemy]
tileset=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=11
y=5
vx=0
vy=0
x1=11
y1=5
x2=11
y2=5
color=red
[/enemy]
[enemy]
tileset=jailbattle_alien.png
animation=jailbattle_alien.ani
width=13
height=15
x=14
y=5
vx=0
vy=0
x1=14
y1=5
x2=14
y2=5
color=red
[/enemy]

View File

@@ -1,24 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1"> <map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
<tileset firstgid="401" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
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</layer> </layer>
</map> </map>

36
data/room/14.room Normal file
View File

@@ -0,0 +1,36 @@
name=no 14
bgColor=black
border=red
tileset=standard.png
roomUp=0
roomDown=15.room
roomLeft=13.room
roomRight=45.room
[tilemap]
14.tmx
[/tilemap]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=2
y=2
vx=0
vy=0
x1=2
y1=2
x2=2
y2=2
color=magenta
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
counter=1
[/item]

24
data/room/14.tmx Normal file
View File

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<tileset firstgid="1" source="standard.tsx"/>
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36
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36
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36
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36
data/room/18.room Normal file
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24
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36
data/room/19.room Normal file
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24
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36
data/room/20.room Normal file
View File

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36
data/room/21.room Normal file
View File

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data/room/21.tmx Normal file
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36
data/room/22.room Normal file
View File

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data/room/22.tmx Normal file
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36
data/room/23.room Normal file
View File

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data/room/23.tmx Normal file
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36
data/room/24.room Normal file
View File

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24
data/room/24.tmx Normal file
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36
data/room/25.room Normal file
View File

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data/room/25.tmx Normal file
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36
data/room/26.room Normal file
View File

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name=no 26
bgColor=black
border=red
tileset=standard.png
roomUp=0
roomDown=0
roomLeft=25.room
roomRight=27.room
[tilemap]
26.tmx
[/tilemap]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=2
y=2
vx=0
vy=0
x1=2
y1=2
x2=2
y2=2
color=magenta
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counter=1
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24
data/room/26.tmx Normal file
View File

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36
data/room/27.room Normal file
View File

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name=no 27
bgColor=black
border=red
tileset=standard.png
roomUp=28.room
roomDown=29.room
roomLeft=0
roomRight=0
[tilemap]
27.tmx
[/tilemap]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=2
y=2
vx=0
vy=0
x1=2
y1=2
x2=2
y2=2
color=magenta
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[item]
tileset=items.png
tile=1
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y=1
counter=1
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24
data/room/27.tmx Normal file
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36
data/room/28.room Normal file
View File

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name=no 28
bgColor=black
border=red
tileset=standard.png
roomUp=32.room
roomDown=27.room
roomLeft=0
roomRight=31.room
[tilemap]
28.tmx
[/tilemap]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=2
y=2
vx=0
vy=0
x1=2
y1=2
x2=2
y2=2
color=magenta
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
counter=1
[/item]

Some files were not shown because too many files have changed in this diff Show More