forked from jaildesigner-jailgames/jaildoctors_dilemma
Transició a surface: game.cpp fet
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@@ -134,13 +134,13 @@ public:
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int getMaxZoom();
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// Establece el renderizador para las surfaces
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void setRenderSurface(std::shared_ptr<Surface> surface);
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void setRenderSurfaceData(std::shared_ptr<Surface> surface = nullptr);
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// Limpia
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// Getters
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SDL_Renderer *getRenderer() { return renderer_; }
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std::shared_ptr<SurfaceData> getRenderSurface() { return surface_->getSurfaceData(); }
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std::shared_ptr<SurfaceData> getRenderSurfaceData() { return surface_->getSurfaceData(); }
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SDL_Texture *getGameTexture() { return game_texture_; };
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SDL_Texture *getBorderTexture() { return border_texture_; }
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};
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